@inproceedings{003206ee6e2647e8a454757989ee8038,
title = "Myopic bike and say Hi: Games for empathizing with the myopic",
abstract = "Myopia is an eye condition that makes it difficult for people to focus on faraway objects. It has become one of the most serious eye conditions worldwide and negatively impacts the quality of life of those who suffer from it. Although myopia is prevalent, many non-myopic people have misconceptions about it and encounter challenges empathizing those who suffer from it. In this research, we developed two virtual reality (VR) games, (1) {"}Myopic Bike{"}and (2) {"}Say Hi{"}, to provide a means for the non-myopic population to experience the difficulties of myopic people. Our two games simulate two inconvenient daily life scenarios (riding a bicycle and greeting friends on the street) that myopic people encounter when not wearing glasses. The goal is to facilitate empathy in people with non-myopia for those who suffer from myopia. We evaluated four participants' game experiences through questionnaires and semi-structured interviews. Overall, our two VR games can create an engaging and non-judgmental experience for the non-myopic people that has potential to facilitate empathizing with those who suffer from myopia.",
keywords = "Accessibility, Empathy in HCI, Game Design, Myopia, Nearsightedness, Serious Games, Virtual Reality",
author = "Xiang Li and Xiaohang Tang and Xin Tong and Rakesh Patibanda and Floyd Mueller and Liang, {Hai Ning}",
note = "Publisher Copyright: {\textcopyright} 2021 Owner/Author.; 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021 ; Conference date: 18-10-2021 Through 21-10-2021",
year = "2021",
month = oct,
day = "15",
doi = "10.1145/3450337.3483505",
language = "English",
series = "CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery, Inc",
pages = "333--338",
booktitle = "CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play",
}