Matching serious games with museum’s educational roles: smart education in practice

Meng Wang, Miguel Baptista Nunes*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

17 Citations (Scopus)

Abstract

Purpose: This study aims to present a meta-analysis of the use of serious educational games in museums. The analysis is based on a critical literature review that maps educational roles of museums against serious educational games used in support of those roles. The meta-analysis focuses on the specific context of informal learning in museums. Design/methodology/approach: The research design presented in this study is based on a meta-analysis research design that consists of a critical literature review, a multi-matrix representation of findings of the literature review and a conceptual visualization of the multidisciplinary area of the usage of serious games in support of educational roles in museums. Findings: Clear and detailed categorizations of educational roles and serious games types for informal learning are presented. These are followed by matching these educational roles with published reports of the use of serious games within museums. The study concludes with observations and a conceptual map of the design of serious games for museums. Originality/value: This study presents the first meta-analysis of research in this emergent multidisciplinary field. It will help serious game designers, museum educators and educational practitioners to make decisions regarding the choice of game type, customization and content design to support informal learning in the specific context of museum educational activities.

Original languageEnglish
Pages (from-to)319-342
Number of pages24
JournalInteractive Technology and Smart Education
Volume16
Issue number4
DOIs
Publication statusPublished - 23 Sept 2019
Externally publishedYes

Keywords

  • Educational games
  • Educational games for museums
  • Experiential learning
  • Informal learning
  • Museum educational roles
  • Museum experiences

Fingerprint

Dive into the research topics of 'Matching serious games with museum’s educational roles: smart education in practice'. Together they form a unique fingerprint.

Cite this