TY - GEN
T1 - MagicMap
T2 - 31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
AU - Wang, Xueqi
AU - Li, Yue
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Museum visitors are typically advised to follow trajectories planned by curators. Nevertheless, the diverse locomotion techniques available in Virtual Reality (VR) offer various navigation methods that are unattainable within physical museum spaces. Interestingly, these techniques have rarely been explored within museum settings. Our study aims to investigate appropriate navigation methods in VR museums. We first conducted a study in a virtual reconstruction of a local museum with the following navigation methods: a 2D minimap, a World-in-Miniature (WiM) system, and a WiM map. Our results showed that the WiM map with a point-and-select interaction technique outperformed the other two regarding ease of learning, reduced workload, lessened motion sickness, and greater user preferences. Based on the findings, we improved the WiM map and introduced MagicMap. It builds upon the WiM map and translates the curatorial principles of museum visiting into a hierarchical menu layout. Our further evaluation showed that MagicMap supported prolonged engagement in VR museums, enhanced system usability and overall user experience, and reduced users' perceived workload. Our findings have implications for the future design of navigation systems in VR museums and complex indoor environments.
AB - Museum visitors are typically advised to follow trajectories planned by curators. Nevertheless, the diverse locomotion techniques available in Virtual Reality (VR) offer various navigation methods that are unattainable within physical museum spaces. Interestingly, these techniques have rarely been explored within museum settings. Our study aims to investigate appropriate navigation methods in VR museums. We first conducted a study in a virtual reconstruction of a local museum with the following navigation methods: a 2D minimap, a World-in-Miniature (WiM) system, and a WiM map. Our results showed that the WiM map with a point-and-select interaction technique outperformed the other two regarding ease of learning, reduced workload, lessened motion sickness, and greater user preferences. Based on the findings, we improved the WiM map and introduced MagicMap. It builds upon the WiM map and translates the curatorial principles of museum visiting into a hierarchical menu layout. Our further evaluation showed that MagicMap supported prolonged engagement in VR museums, enhanced system usability and overall user experience, and reduced users' perceived workload. Our findings have implications for the future design of navigation systems in VR museums and complex indoor environments.
KW - HCI design and evaluation methods
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - User studies
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85191470822&partnerID=8YFLogxK
U2 - 10.1109/VR58804.2024.00107
DO - 10.1109/VR58804.2024.00107
M3 - Conference Proceeding
AN - SCOPUS:85191470822
T3 - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
SP - 881
EP - 891
BT - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 16 March 2024 through 21 March 2024
ER -