TY - GEN
T1 - Is VR Always a Better Choice? Investigating the Effects of Game Modes and Role-Playing on Fire Escape Simulation Training
AU - Jiang, Zelin
AU - Zhang, Shuhao
AU - Li, Yue
AU - Man, Ka Lok
AU - Yue, Yong
AU - Smith, Jeremy
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - In this paper, we present a multi-user fire escape simulation training system that involves an actionist in Virtual Reality (VR) and a strategist using a desktop. We implemented two game modes (collaboration and competition) and conducted a comparative study to investigate how user experiences and learning outcomes vary between the two game modes, and between the two roles in the gameplay. The learning outcomes using the simulation training were compared against a baseline condition, where participants learned the fire escape knowledge by reading paper instructions. Our results revealed that users reported higher perceived usability and lower workload in the collaboration mode than in the competition mode. In addition, actionists (VR users) reported greater performance but also greater mental workload than strategists (desktop users). In terms of learning outcomes, strategists showed greater improvement than actionists. However, the improvement in learning outcomes did not vary significantly from the baseline condition. We discussed the effects of game modes and role-playing on user experience and learning outcomes and the implications for future interactive educational systems.
AB - In this paper, we present a multi-user fire escape simulation training system that involves an actionist in Virtual Reality (VR) and a strategist using a desktop. We implemented two game modes (collaboration and competition) and conducted a comparative study to investigate how user experiences and learning outcomes vary between the two game modes, and between the two roles in the gameplay. The learning outcomes using the simulation training were compared against a baseline condition, where participants learned the fire escape knowledge by reading paper instructions. Our results revealed that users reported higher perceived usability and lower workload in the collaboration mode than in the competition mode. In addition, actionists (VR users) reported greater performance but also greater mental workload than strategists (desktop users). In terms of learning outcomes, strategists showed greater improvement than actionists. However, the improvement in learning outcomes did not vary significantly from the baseline condition. We discussed the effects of game modes and role-playing on user experience and learning outcomes and the implications for future interactive educational systems.
KW - gameplay
KW - human-computer interaction
KW - role-playing
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85218427404&partnerID=8YFLogxK
U2 - 10.1109/ICVR62393.2024.10868014
DO - 10.1109/ICVR62393.2024.10868014
M3 - Conference Proceeding
AN - SCOPUS:85218427404
T3 - 2024 10th International Conference on Virtual Reality, ICVR 2024
SP - 338
EP - 346
BT - 2024 10th International Conference on Virtual Reality, ICVR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th International Conference on Virtual Reality, ICVR 2024
Y2 - 24 July 2024 through 26 July 2024
ER -