Interactivity in virtual reality: Learning from 3D game design tools

Theodoros Dounas*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design.

Original languageEnglish
Title of host publicationBeyond Codes and Pixels - Proceedings of the 17th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2012
Pages223-232
Number of pages10
Publication statusPublished - 2012
Event17th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2012 - Chennai, India
Duration: 25 Apr 201228 Apr 2012

Publication series

NameBeyond Codes and Pixels - Proceedings of the 17th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2012

Conference

Conference17th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2012
Country/TerritoryIndia
CityChennai
Period25/04/1228/04/12

Keywords

  • 3D game design
  • Open source
  • Virtual reality

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