TY - GEN
T1 - Interactive upper limb training device for arm-reaching and finger pointing exercise
AU - Yang, Xuezhou
AU - Liang, Yung C.
AU - Zou, Yang
AU - Bian, Yixuan
AU - Sun, Jie
N1 - Publisher Copyright:
© 2019 Copyright held by the owner/author(s).
PY - 2019/10/14
Y1 - 2019/10/14
N2 - In order to restore muscle strength, stroke patients should adhere to regular and intensive rehabilitation exercises, especially visually-guided reaching and pointing movements. Most of patients are very passive when using traditional tools for these repetitive training. With the intention to support multiple training exercises actively, we proposed an upper limb rehabilitation device consisting of a tabletop device and a color map. This device can guide patients to do arm-reaching exercise and finger pointing exercise at the same time. The exercise data can be recorded and sent to computer via Bluetooth to track rehabilitation progress. Compared with the traditional training methods, the device enhances the fun of training through interactive forms such as visual feedbacks (LEDs) and voice instructions. Preliminary usability testing suggested that the device is attractive to patients, and easy to understand and play.
AB - In order to restore muscle strength, stroke patients should adhere to regular and intensive rehabilitation exercises, especially visually-guided reaching and pointing movements. Most of patients are very passive when using traditional tools for these repetitive training. With the intention to support multiple training exercises actively, we proposed an upper limb rehabilitation device consisting of a tabletop device and a color map. This device can guide patients to do arm-reaching exercise and finger pointing exercise at the same time. The exercise data can be recorded and sent to computer via Bluetooth to track rehabilitation progress. Compared with the traditional training methods, the device enhances the fun of training through interactive forms such as visual feedbacks (LEDs) and voice instructions. Preliminary usability testing suggested that the device is attractive to patients, and easy to understand and play.
KW - Arm reaching
KW - Finger pointing
KW - Interactive device
KW - Stroke rehabilitation
UR - http://www.scopus.com/inward/record.url?scp=85074196516&partnerID=8YFLogxK
U2 - 10.1145/3351529.3360652
DO - 10.1145/3351529.3360652
M3 - Conference Proceeding
AN - SCOPUS:85074196516
T3 - Adjunct of the 2019 International Conference on Multimodal Interaction, ICMI 2019
BT - Adjunct of the 2019 International Conference on Multimodal Interaction, ICMI 2019
PB - Association for Computing Machinery, Inc
T2 - 2019 International Conference on Multimodal Interaction, ICMI 2019
Y2 - 14 October 2019 through 18 October 2019
ER -