Interactive Gamification for New Experimental Music: Initial Findings

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    1 Citation (Scopus)

    Abstract

    "Ecstasy / Light / Inertia" is an interactive narrative-driven application that proposes a novel method to experience new music in a gamified setting. It is comprised of a 3d environment that allows navigation and interaction aiming to present a narrative-driven virtual alternative to a traditional concert setting/sound art gallery.

    "Ecstasy / Light / Inertia" exhibits multi-layered music installations in virtual spaces built with high-quality real-life 3d scans inside the Unreal Game Engine. It additionally combines spatial audio modeling, Nordic modernist architecture/nature, and gamified interaction paradigms to pursue a setting capable of delivering an engaging musical experience accompanying a narrative-driven design. The current paper presents a summary of the justification for this project, documents the advances of the prologue and first level, and finally sets custom evaluation methodologies for the near future.
    Original languageEnglish
    Title of host publicationCHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
    Place of PublicationNew York, NY, United States
    PublisherAssociation for Computing Machinery (ACM)
    Pages103–106
    ISBN (Print)9781450392112
    DOIs
    Publication statusPublished - 7 Nov 2022
    Event2022 Annual Symposium on Computer-Human Interaction in Play - University of Bremen, Bremen, Germany
    Duration: 2 Nov 20225 Nov 2022
    https://chiplay.acm.org/2022/

    Conference

    Conference2022 Annual Symposium on Computer-Human Interaction in Play
    Abbreviated titleCHI PLAY'22
    Country/TerritoryGermany
    CityBremen
    Period2/11/225/11/22
    Internet address

    Keywords

    • Interactive games
    • Gamification
    • Game studies
    • Music Technology
    • Interactive Music Systems

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