TY - GEN
T1 - Interactive Game Carpet with Gait Analysis for Children's Lower Limb Training
AU - Liu, Yaxuan
AU - Chen, Siyuan
AU - An, Yijia
AU - Liang, Yung C.
AU - Bu, Qinglei
AU - Sun, Jie
N1 - Publisher Copyright:
© 2024 Owner/Author.
PY - 2024/6/17
Y1 - 2024/6/17
N2 - Children with cerebral palsy (CP) frequently struggle with slow walking, and irregular step and stride length, which require comprehensive lower limb rehabilitation exercises to improve and strengthen their leg muscles for daily activities. The current hospital rehabilitation programs are usually repetitive, making it difficult for kids to stick with the training in the long run. In order to encourage, track, and support children's lower limb rehabilitation training, this study proposes an interactive gaming carpet and the intelligent gait pattern analysis that goes along with it. With the use of color, lighting, and sound cues, this game carpet design trains kids in bilateral leg coordination, single-leg stepping, and step length correction. In the meanwhile, therapists can use intelligent gait pattern analysis to help them objectively analyze children's conditions and provide customized exercise plans.
AB - Children with cerebral palsy (CP) frequently struggle with slow walking, and irregular step and stride length, which require comprehensive lower limb rehabilitation exercises to improve and strengthen their leg muscles for daily activities. The current hospital rehabilitation programs are usually repetitive, making it difficult for kids to stick with the training in the long run. In order to encourage, track, and support children's lower limb rehabilitation training, this study proposes an interactive gaming carpet and the intelligent gait pattern analysis that goes along with it. With the use of color, lighting, and sound cues, this game carpet design trains kids in bilateral leg coordination, single-leg stepping, and step length correction. In the meanwhile, therapists can use intelligent gait pattern analysis to help them objectively analyze children's conditions and provide customized exercise plans.
KW - Cerebral palsy rehabilitation
KW - Gait pattern analysis
KW - Interactive carpet
KW - Lower limb training
UR - http://www.scopus.com/inward/record.url?scp=85197864276&partnerID=8YFLogxK
U2 - 10.1145/3628516.3659401
DO - 10.1145/3628516.3659401
M3 - Conference Proceeding
AN - SCOPUS:85197864276
T3 - Proceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024
SP - 823
EP - 827
BT - Proceedings of ACM Interaction Design and Children Conference
PB - Association for Computing Machinery, Inc
T2 - 23rd Annual ACM Interaction Design and Children Conference, IDC 2024
Y2 - 17 June 2024 through 20 June 2024
ER -