TY - GEN
T1 - Increasing self-compassion in young people through virtual reality
AU - Baghaei, Nilufar
AU - Hach, Sylvia
AU - Khaliq, Imran
AU - Stemmet, Lehan
AU - Krishnan, Jamuna
AU - Naslund, John
AU - Liang, Hai Ning
AU - Sharifzadeh, Hamid
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/10
Y1 - 2019/10
N2 - Mental health conditions pose a major challenge to healthcare providers and society at large. According to the Mental Health Foundation of New Zealand, one in five people will develop a serious mood disorder, including depression, at some time in their life [2]. Early intervention can have significant positive impact on a person's prognosis, particularly important in affecting outcomes for young people [38]. Co-designed solutions to improve resilience and well-being in young people have specifically been recognised as part of the National Suicide Prevention Strategy and the New Zealand Health Strategy. Innovative interventions that support long-Term change for individuals are urgently needed [10]. Self-compassion/self-criticism constitutes a protective/risk factor with regard to developing and maintaining depression [3]; particularly in young people [4]. Self-criticism is one of the major psychological factors, defined as dominant response style of negative evaluation and judgement of self to perceived failure [5]. One effective method to increase self-compassion and reduction in depression may be to address self-criticism through compassion-focused therapy [6]. Virtual Reality (VR) in Health is an emerging field. It is becoming more commonplace with the advent of affordable consumer head mounted devices, and has significant potential for the understanding, assessment and treatment of mental health problems [7]. It can provide a non-Threatening, zero risk environment which allows for free exploring of different strategies [16]. We propose to take this new technology and co-design Virtual Reality scenarios with young people, which focuses on real world situations that impact the sample group most and assists them to view these experiences with a self-compassionate lens. This is achieved by being taught compassionate manners of responding to a scenario and by switching perspective. We provide an overview of an initial proof-of-concept study, propose a study in different social settings and highlight key points for discussion pertaining to technology use, data safety, privacy, and considerations for addressing depressive symptoms necessary to advance this work.
AB - Mental health conditions pose a major challenge to healthcare providers and society at large. According to the Mental Health Foundation of New Zealand, one in five people will develop a serious mood disorder, including depression, at some time in their life [2]. Early intervention can have significant positive impact on a person's prognosis, particularly important in affecting outcomes for young people [38]. Co-designed solutions to improve resilience and well-being in young people have specifically been recognised as part of the National Suicide Prevention Strategy and the New Zealand Health Strategy. Innovative interventions that support long-Term change for individuals are urgently needed [10]. Self-compassion/self-criticism constitutes a protective/risk factor with regard to developing and maintaining depression [3]; particularly in young people [4]. Self-criticism is one of the major psychological factors, defined as dominant response style of negative evaluation and judgement of self to perceived failure [5]. One effective method to increase self-compassion and reduction in depression may be to address self-criticism through compassion-focused therapy [6]. Virtual Reality (VR) in Health is an emerging field. It is becoming more commonplace with the advent of affordable consumer head mounted devices, and has significant potential for the understanding, assessment and treatment of mental health problems [7]. It can provide a non-Threatening, zero risk environment which allows for free exploring of different strategies [16]. We propose to take this new technology and co-design Virtual Reality scenarios with young people, which focuses on real world situations that impact the sample group most and assists them to view these experiences with a self-compassionate lens. This is achieved by being taught compassionate manners of responding to a scenario and by switching perspective. We provide an overview of an initial proof-of-concept study, propose a study in different social settings and highlight key points for discussion pertaining to technology use, data safety, privacy, and considerations for addressing depressive symptoms necessary to advance this work.
KW - Mental health
KW - Self compassion
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85078776021&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct.2019.00042
DO - 10.1109/ISMAR-Adjunct.2019.00042
M3 - Conference Proceeding
AN - SCOPUS:85078776021
T3 - Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019
SP - 404
EP - 407
BT - Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019
Y2 - 14 October 2019 through 18 October 2019
ER -