TY - JOUR
T1 - Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games
AU - Chen, Boyuan
AU - Yan, Xinan
AU - Hu, Xuning
AU - Kao, Dominic
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2024 ACM.
PY - 2024/5/13
Y1 - 2024/5/13
N2 - Virtual reality's (VR) unique affordances compared to traditional media have produced innovative interaction modes and tutorial methodologies in VR games. Existing research predominantly focuses on the performance of VR tutorial modes, such as the placement of text and diagrams within tutorial content. However, few studies have delved into other attributes of tutorials. This study categorizes 4 VR game tutorial modes based on time flow: (1) traditional instruction screen, (2) slow motion, (3) bullet time, and (4) context-sensitive mode. This paper evaluates the impact of these 4 VR game tutorial modes with varying time flow rates on controls learnability, engagement-related outcomes, and player performance. We conducted a between-subjects experiment with 59 participants. Results indicated that bullet time significantly enhanced controls learnability, reduced cognitive load, and improved player performance when compared to other tutorial modes. Our research contributes to a more comprehensive understanding of VR game tutorials and offers practical guidance for game designers, underscoring the potential of bullet time to enhance learnability and game experience.
AB - Virtual reality's (VR) unique affordances compared to traditional media have produced innovative interaction modes and tutorial methodologies in VR games. Existing research predominantly focuses on the performance of VR tutorial modes, such as the placement of text and diagrams within tutorial content. However, few studies have delved into other attributes of tutorials. This study categorizes 4 VR game tutorial modes based on time flow: (1) traditional instruction screen, (2) slow motion, (3) bullet time, and (4) context-sensitive mode. This paper evaluates the impact of these 4 VR game tutorial modes with varying time flow rates on controls learnability, engagement-related outcomes, and player performance. We conducted a between-subjects experiment with 59 participants. Results indicated that bullet time significantly enhanced controls learnability, reduced cognitive load, and improved player performance when compared to other tutorial modes. Our research contributes to a more comprehensive understanding of VR game tutorials and offers practical guidance for game designers, underscoring the potential of bullet time to enhance learnability and game experience.
KW - Game Tutorial
KW - Games
KW - User Study
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85193441772&partnerID=8YFLogxK
U2 - 10.1145/3651296
DO - 10.1145/3651296
M3 - Article
AN - SCOPUS:85193441772
SN - 2577-6193
VL - 7
JO - Proceedings of the ACM on Computer Graphics and Interactive Techniques
JF - Proceedings of the ACM on Computer Graphics and Interactive Techniques
IS - 1
M1 - 6
ER -