Immersive virtual environments as a tool for exploring perceptional space

James Holth, Marc Aurel Schnabel*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)

Abstract

Digital methodologies evolve as quickly as the technologies that sustain them. Virtual reality (VR) environments are experiencing a shift from technology still in development, to a fully-fledged digital instrument with VR consumer products accessible to and usable by the general public. This paper explores the parallelism of architecture and psychology by assessing their combined impact on a user’s perception of spatial qualities in an Immersive Virtual Environment (IVE). A framework for assessing the effects of densified office space is proposed. This paper concludes with a discussion on the impact of IVEs on human perception, and how this will help architectural and non-architectural disciplines gain an understanding of ‘perceptional space’.

Original languageEnglish
Pages (from-to)S155-S162
JournalInternational Journal of Parallel, Emergent and Distributed Systems
Volume32
DOIs
Publication statusPublished - 18 Dec 2017
Externally publishedYes

Keywords

  • Density
  • gamification
  • immersive virtual environments
  • perceptional space

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