Immersive 3D Architectural Worlds: How to get in and out again

Marc Aurel Schnabel*, Thomas Kvan

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

1 Citation (Scopus)

Abstract

In this paper, we examine the perception and understanding of spatial volumes within immersive, non-immersive virtual environments and physical models and their translation to a tangible representation in a series of design-representation experiments. Students experienced, assessed, and analysed spatial relationships of volumes and spaces and subsequently constructed models of these spaces. The goal of our study is to identify how designers perceive space in Virtual Environments (VE). We explore issues of quality, accuracy and understanding of rebuilding architectural experienced. By comparison of the same task within a screen-based or real 2D realm, we are able to draw some conclusions about aspects particular to immersive VE activity.

Original languageEnglish
Title of host publicationConnecting the Real and the Virtual- Design e-ducation
Subtitle of host publication20th international Conference on Education and Research in Computer Aided Architectural Design in Europe
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages592-596
Number of pages5
ISBN (Print)0-9541183-0-8
Publication statusPublished - 18 Sept 2002
Event20th Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 2002 - Warszawa, Poland
Duration: 17 Sept 200221 Sept 2002

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
ISSN (Print)2684-1843

Conference

Conference20th Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 2002
Country/TerritoryPoland
CityWarszawa
Period17/09/0221/09/02

Keywords

  • Design interpretation
  • Design outcome
  • Design translation
  • Design understanding
  • Virtual reality

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