TY - GEN
T1 - Identification of serious games for museum’s educational roles
T2 - 10th International Conference on e-Health 2018, the 11th International Conference on ICT, Society, and Human Beings 2018 and of the 15th International Conference Web Based Communities and Social Media 2018, part of the Multi Conference on Computer Science and Information Systems 2018, MCCSIS 2018
AU - Wang, Meng
AU - Nunes, Miguel Baptista
N1 - Publisher Copyright:
© 2018 MCCSIS 2018 - Multi Conference on Computer Science and Information Systems; Proceedings of the International Conferences on e-Health 2018, ICT, Society, and Human Beings 2018 and Web Based Communities and Social Media 2018. All rights reserved.
PY - 2018
Y1 - 2018
N2 - This paper presents a critical literature review aiming at mapping educational roles of museums against serious educational games used in support of those roles. The study is made in the specific context of informal learning in museums. The paper first proposes a conceptual visualization of the multidisciplinary area of use of serious games in support of the educational roles in museums. This conceptualization supported the search query construction for the study. This is a reusable and transferable conceptualization that can help others engaged in similar literature reviews. The paper then proposes two# clear and detailed typologies of educational roles and serious games types for informal learning. Both typologies contain explicit links to the sources that originated each of the types and subtypes. The classification of educational roles proposes 5 main categories. For each category there is a clear indication of the corresponding learning activities that may be used to put them into practice. The typology of serious educational games for informal learning in museums contains 3 main categories and 13 subcategories. For each of these sub-categories there is also a clear indication of the corresponding features of each game type. Finally, the paper proposes a conceptual map of the intersection of informal educational roles with serious educational games. This concept map, if used in conjunction with the two classifications proposed, can support serious game designers, museum educators and educational practitioners in their decision making, concerning choice of game types, customization and content design to support specific educational activities.
AB - This paper presents a critical literature review aiming at mapping educational roles of museums against serious educational games used in support of those roles. The study is made in the specific context of informal learning in museums. The paper first proposes a conceptual visualization of the multidisciplinary area of use of serious games in support of the educational roles in museums. This conceptualization supported the search query construction for the study. This is a reusable and transferable conceptualization that can help others engaged in similar literature reviews. The paper then proposes two# clear and detailed typologies of educational roles and serious games types for informal learning. Both typologies contain explicit links to the sources that originated each of the types and subtypes. The classification of educational roles proposes 5 main categories. For each category there is a clear indication of the corresponding learning activities that may be used to put them into practice. The typology of serious educational games for informal learning in museums contains 3 main categories and 13 subcategories. For each of these sub-categories there is also a clear indication of the corresponding features of each game type. Finally, the paper proposes a conceptual map of the intersection of informal educational roles with serious educational games. This concept map, if used in conjunction with the two classifications proposed, can support serious game designers, museum educators and educational practitioners in their decision making, concerning choice of game types, customization and content design to support specific educational activities.
KW - Educational games
KW - Educational games for museums
KW - Informal learning
KW - Museum educational roles
KW - Museum experiences
UR - http://www.scopus.com/inward/record.url?scp=85054159900&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:85054159900
SN - 9789898533777
T3 - MCCSIS 2018 - Multi Conference on Computer Science and Information Systems; Proceedings of the International Conferences on e-Health 2018, ICT, Society, and Human Beings 2018 and Web Based Communities and Social Media 2018
SP - 111
EP - 121
BT - MCCSIS 2018 - Multi Conference on Computer Science and Information Systems; Proceedings of the International Conferences on e-Health 2018, ICT, Society, and Human Beings 2018 and Web Based Communities and Social Media 2018
A2 - Kommers, Piet
A2 - Rodrigues, Luis
A2 - Macedo, Mario
PB - IADIS
Y2 - 17 July 2018 through 19 July 2018
ER -