Gamification of Shape Grammars Collaborative and Participatory Mass-Housing Design for Kashgar Old Town

Serdar Aydin, Tian Tian Lo, Marc Aurel Schnabel*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

4 Citations (Scopus)

Abstract

This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.

Original languageEnglish
Title of host publicationFusion
Subtitle of host publication32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe
EditorsEmine Mine Thompson
Place of PublicationNewcastle upon Tyne
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages603-612
Number of pages10
Volume1
ISBN (Print)9789491207075
Publication statusPublished - 10 Sept 2014
Externally publishedYes
Event32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe 2014 - Newcastle upon Tyne, United Kingdom
Duration: 10 Sept 201412 Sept 2014

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
Volume1
ISSN (Print)2684-1843

Conference

Conference32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe 2014
Country/TerritoryUnited Kingdom
CityNewcastle upon Tyne
Period10/09/1412/09/14

Keywords

  • gamification
  • Kashgar
  • mass-housing
  • participatory decision-making
  • Shape grammars

Fingerprint

Dive into the research topics of 'Gamification of Shape Grammars Collaborative and Participatory Mass-Housing Design for Kashgar Old Town'. Together they form a unique fingerprint.

Cite this