Gamification for user-oriented housing design

Tian Tian Lo, Marc Aurel Schnabel*, Tane J. Moleta

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

3 Citations (Scopus)

Abstract

Fluctuating economies and changing family demographics have increased the complexity in meeting the spatial needs for contemporary housing. Digital systems that allow flexibility are growing in demand but its rate of development is not catching up with the rapid changes. This paper explores how digital interventions can limit or help the process of collaborative design in high-density mass housing context. One key factor in user-oriented design system is participation. Many researchers have looked into system usability, design simplification and realistic visualisation to provide an immersive experience for users to engage the design. This paper argues how gamification acts as a form of decision support within a bigger framework model for a user-oriented digital design system. Using three levels of rules: constitutive rules, operational rules and implicit rules, the aim is for users to generate a housing design outcome not only for themselves but also collaboratively with other users through gamification.

Original languageEnglish
Title of host publicationProtocols, Flows and Glitches
Subtitle of host publication22nd International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA)
EditorsMarc Aurel Schnabel, Aleksandra Raonic, Patrick Janssen, Paul Loh
PublisherThe Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Pages63-72
Number of pages10
ISBN (Electronic)9789881902689
Publication statusPublished - 5 Apr 2017
Externally publishedYes
Event22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches, CAADRIA 2017 - Suzhou, China
Duration: 5 Apr 20178 Apr 2017

Publication series

NameCAADRIA 2017 - 22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches

Conference

Conference22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches, CAADRIA 2017
Country/TerritoryChina
CitySuzhou
Period5/04/178/04/17

Keywords

  • Decision support
  • Digital intervention
  • Gamification
  • Mass housing
  • User-oriented

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