TY - GEN
T1 - Galactic Wandering
T2 - 7th International Conference on Software Engineering and Computer Science, CSECS 2025
AU - Xu, Yifan
AU - Xie, Yejuan
AU - Wu, Xinrui
AU - Jin, Nanlin
AU - Xiang, Nan
AU - Ji, Chengtao
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - In recent years, the integration of innovative tech-nologies in education has become increasingly important to enhance student engagement and learning outcomes, particularly in specialized fields such as astronomy. Traditional teaching tools, such as PowerPoint slides and videos, often lack interactivity and immersion. To address these challenges, we conducted a user survey that revealed a strong demand for immersive educational experiences, prompting us to prioritize user-centered design. Therefore, we developed an immersive teaching application for the solar system based on virtual reality (VR). This application allows users to explore the solar system immersively, observe planetary surface and their satellites up close, experience astro-nomical phenomena like solar and lunar eclipses, and examine planetary topography from various perspectives. The application was used by participants in an astronomy exhibition in a university museum, where questionnaires and verbal feedback were collected. Results indicated that the flexible interactivity and immersive experience appeal to a lot of engagement participants. This study highlights the practical application of virtual reality in teaching and the dissemination of astronomy, and its potential to foster scientific curiosity and deepen students' understanding of astronomy.
AB - In recent years, the integration of innovative tech-nologies in education has become increasingly important to enhance student engagement and learning outcomes, particularly in specialized fields such as astronomy. Traditional teaching tools, such as PowerPoint slides and videos, often lack interactivity and immersion. To address these challenges, we conducted a user survey that revealed a strong demand for immersive educational experiences, prompting us to prioritize user-centered design. Therefore, we developed an immersive teaching application for the solar system based on virtual reality (VR). This application allows users to explore the solar system immersively, observe planetary surface and their satellites up close, experience astro-nomical phenomena like solar and lunar eclipses, and examine planetary topography from various perspectives. The application was used by participants in an astronomy exhibition in a university museum, where questionnaires and verbal feedback were collected. Results indicated that the flexible interactivity and immersive experience appeal to a lot of engagement participants. This study highlights the practical application of virtual reality in teaching and the dissemination of astronomy, and its potential to foster scientific curiosity and deepen students' understanding of astronomy.
KW - Astronomy
KW - Immersive Experience
KW - Interactive Learning
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=105007723574&partnerID=8YFLogxK
U2 - 10.1109/CSECS64665.2025.11009317
DO - 10.1109/CSECS64665.2025.11009317
M3 - Conference Proceeding
AN - SCOPUS:105007723574
T3 - CSECS 2025 - Proceedings of 2025 7th International Conference on Software Engineering and Computer Science
BT - CSECS 2025 - Proceedings of 2025 7th International Conference on Software Engineering and Computer Science
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 March 2025 through 23 March 2025
ER -