TY - GEN
T1 - Fusing conflicts within digital heritage through the ambivalence of gaming
T2 - 20th International Conference on Computer-Aided Architectural Design Research in Asia: Emerging Experiences in the Past, Present and Future of Digital Architecture, CAADRIA 2015
AU - Aydin, Serdar
AU - Schnabel, Marc Aurel
N1 - Publisher Copyright:
© 2015 All rights reserved and published by The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
PY - 2015/5/20
Y1 - 2015/5/20
N2 - Digital Heritage is amphibian by spanning between unrealreal (digital) and real-real (actual) environments. Or its amphiboly derives from a fact that relies not on contrasting realities but a hub from which an oscillation occurs between the real and the actual. Inferring to Baudrillard's criticism of contemporary art, this paper presents these disparities and ambivalent conditions found in digital heritage by examining a full-dome media-art application called Look-Up. Touching upon the authenticity issue in cultural heritage, a design research project, Augmenting Kashgar, is then introduced on the basis of the claim that a design manner can fuse conflicts within Digital Heritage. Developed within the special context of Kashgar, China's westernmost city, the methodology of the project that follows a Research through Design (RtD) approach is provided. Making use of the architectural features of Kashgar, designing a digital game as a counter- strategy to existing cultural heritage programmes is discussed with references to Baudrillard's perspective on video games and gamers.
AB - Digital Heritage is amphibian by spanning between unrealreal (digital) and real-real (actual) environments. Or its amphiboly derives from a fact that relies not on contrasting realities but a hub from which an oscillation occurs between the real and the actual. Inferring to Baudrillard's criticism of contemporary art, this paper presents these disparities and ambivalent conditions found in digital heritage by examining a full-dome media-art application called Look-Up. Touching upon the authenticity issue in cultural heritage, a design research project, Augmenting Kashgar, is then introduced on the basis of the claim that a design manner can fuse conflicts within Digital Heritage. Developed within the special context of Kashgar, China's westernmost city, the methodology of the project that follows a Research through Design (RtD) approach is provided. Making use of the architectural features of Kashgar, designing a digital game as a counter- strategy to existing cultural heritage programmes is discussed with references to Baudrillard's perspective on video games and gamers.
KW - Augmenting kashgar project
KW - Baudriallard
KW - Digital heritage
KW - Game design
KW - Research through design
UR - http://www.scopus.com/inward/record.url?scp=84936074887&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:84936074887
T3 - CAADRIA 2015 - 20th International Conference on Computer-Aided Architectural Design Research in Asia: Emerging Experiences in the Past, Present and Future of Digital Architecture
SP - 839
EP - 848
BT - CAADRIA 2015 - 20th International Conference on Computer-Aided Architectural Design Research in Asia
A2 - Schnabel, Marc Aurel
A2 - Herr, Christiane M.
A2 - Kaijima, Sawako
A2 - Kim, Mi Jeong
A2 - Holzer, Dominik
A2 - Ikeda, Yasushi
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Y2 - 20 May 2015 through 23 May 2015
ER -