TY - JOUR
T1 - Focus-Driven Augmented Feedback
T2 - Enhancing Focus and Maintaining Engagement in Upper Limb Virtual Reality Rehabilitation
AU - Liao, Kai Lun
AU - Huang, Mengjie
AU - Shi, Jiajia
AU - Chen, Min
AU - Yang, Rui
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2025/3/10
Y1 - 2025/3/10
N2 - Integrating biofeedback technology, such as real-time eye-tracking, has revolutionized the landscape of virtual reality (VR) rehabilitation games, offering new opportunities for personalized therapy. Motivated to increase patient focus during rehabilitation, the Focus-Driven Augmented Feedback (FDAF) system was developed to enhance focus and maintain engagement during upper limb VR rehabilitation. This novel approach dynamically adjusts augmented visual feedback based on a patient's gaze, creating a personalised rehabilitation experience tailored to individual needs. This research aims to develop and comprehensively evaluate the FDAF system to enhance patient focus and maintain engagement in VR rehabilitation environments. The methodology involved three experimental studies, which tested varying levels of augmented feedback with 71 healthy participants and 17 patients requiring upper limb rehabilitation. The results demonstrated that a 30% augmented level was optimal for healthy participants, while a 20% was most effective for patients, ensuring sustained engagement without inducing discomfort. The research's findings highlight the potential of eye-tracking technology to dynamically customise feedback in VR rehabilitation, leading to more effective therapy and improved patient outcomes. This research contributes significant advancements in developing personalised VR rehabilitation techniques, offering valuable insights for future therapeutic applications.
AB - Integrating biofeedback technology, such as real-time eye-tracking, has revolutionized the landscape of virtual reality (VR) rehabilitation games, offering new opportunities for personalized therapy. Motivated to increase patient focus during rehabilitation, the Focus-Driven Augmented Feedback (FDAF) system was developed to enhance focus and maintain engagement during upper limb VR rehabilitation. This novel approach dynamically adjusts augmented visual feedback based on a patient's gaze, creating a personalised rehabilitation experience tailored to individual needs. This research aims to develop and comprehensively evaluate the FDAF system to enhance patient focus and maintain engagement in VR rehabilitation environments. The methodology involved three experimental studies, which tested varying levels of augmented feedback with 71 healthy participants and 17 patients requiring upper limb rehabilitation. The results demonstrated that a 30% augmented level was optimal for healthy participants, while a 20% was most effective for patients, ensuring sustained engagement without inducing discomfort. The research's findings highlight the potential of eye-tracking technology to dynamically customise feedback in VR rehabilitation, leading to more effective therapy and improved patient outcomes. This research contributes significant advancements in developing personalised VR rehabilitation techniques, offering valuable insights for future therapeutic applications.
KW - Augmented feedback
KW - Engagement strategies
KW - Eye tracking
KW - Focus rate
KW - Motivation enhancement
KW - Physical therapy
KW - Virtual reality
KW - VR exergame
UR - http://www.scopus.com/inward/record.url?scp=105003813973&partnerID=8YFLogxK
U2 - 10.1109/TVCG.2025.3549543
DO - 10.1109/TVCG.2025.3549543
M3 - Article
C2 - 40063461
AN - SCOPUS:105003813973
SN - 1077-2626
VL - 31
SP - 2653
EP - 2663
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 5
ER -