TY - GEN
T1 - Feeling of Control in Augmented Reality and Virtual Reality for Virtual Object Manipulation
AU - Wu, Chenxin
AU - Huang, Mengjie
AU - Sun, Wenxin
AU - Yang, Rui
N1 - Funding Information:
ACKNOWLEDGMENT This work is supported by Key Program Special Fund in XJTLU (KSF-E-34), Research Development Fund of XJTLU (RDF-18-02-30) and the Natural Science Foundation of the Jiangsu Higher Education Institutions of China (20KJB520034).
Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Immersive technologies, such as augmented reality (AR) and virtual reality (VR), have received widespread attention in recent years. With the rapid advancement of head-mounted displays (HMDs) technology, AR and VR offer users the capacity to interact with virtual objects in immersive environments. Although AR and VR are both based on HMDs, their own unique features differentiate them from one another. Besides, virtual object manipulation is an essential element in AR and VR due to the immersive features, and the existing research has concentrated on enhancing the user experience for virtual object manipulation in AR and VR applications. However, there is little literature on the influence of different immersive environments on users' feeling of control for virtual object manipulation. Therefore, this study aims to compare users' feeling of control for virtual object manipulation between AR and VR environments via self-report and performance measures. According to the results, the study concludes that the VR environment results in a better feeling of control than the AR environment when users manipulate virtual objects with mid-air gestures.
AB - Immersive technologies, such as augmented reality (AR) and virtual reality (VR), have received widespread attention in recent years. With the rapid advancement of head-mounted displays (HMDs) technology, AR and VR offer users the capacity to interact with virtual objects in immersive environments. Although AR and VR are both based on HMDs, their own unique features differentiate them from one another. Besides, virtual object manipulation is an essential element in AR and VR due to the immersive features, and the existing research has concentrated on enhancing the user experience for virtual object manipulation in AR and VR applications. However, there is little literature on the influence of different immersive environments on users' feeling of control for virtual object manipulation. Therefore, this study aims to compare users' feeling of control for virtual object manipulation between AR and VR environments via self-report and performance measures. According to the results, the study concludes that the VR environment results in a better feeling of control than the AR environment when users manipulate virtual objects with mid-air gestures.
KW - augmented reality
KW - feeling of control
KW - virtual object manipulation
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85166380226&partnerID=8YFLogxK
U2 - 10.1109/ICVR57957.2023.10169460
DO - 10.1109/ICVR57957.2023.10169460
M3 - Conference Proceeding
AN - SCOPUS:85166380226
T3 - 2023 9th International Conference on Virtual Reality, ICVR 2023
SP - 193
EP - 199
BT - 2023 9th International Conference on Virtual Reality, ICVR 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 9th International Conference on Virtual Reality, ICVR 2023
Y2 - 12 May 2023 through 14 May 2023
ER -