Feeling of Control Evaluation: Movement Gain for Virtual Object Manipulation in Virtual Reality

Wenxin Sun, Mengjie Huang*, Wei Luo, Liu Wang, Rui Yang

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

2 Citations (Scopus)

Abstract

Virtual reality (VR) relies heavily on virtual object manipulation due to its definition. Considering that the physical environment limits the size of the real world, previous research suggested the use of amplified movement gains to enhance actual actions when manipulating objects from a distance. In another instance, scholars proposed reducing movement gains to reduce actual actions for precise manipulation in order to improve task precision. VR research has previously focused on the user experience, such as sense of agency (SoA), which emphasizes users' feeling of control. However, little was known in the existing literature about how movement gains affect SoA in manipulation tasks. Our study examined users' feeling of control with different movement gains for manipulating virtual objects in VR using self-report and performance measures. This research contributes to the existing research by providing a novel insight into the association between movement gains and the feeling of control perceived by users in manipulation tasks, as well as proposing design considerations for future application design when considering movement gains in virtual object manipulation.

Original languageEnglish
Title of host publication2023 9th International Conference on Virtual Reality, ICVR 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages428-434
Number of pages7
ISBN (Electronic)9798350345810
DOIs
Publication statusPublished - 2023
Event9th International Conference on Virtual Reality, ICVR 2023 - Xianyang, China
Duration: 12 May 202314 May 2023

Publication series

Name2023 9th International Conference on Virtual Reality, ICVR 2023

Conference

Conference9th International Conference on Virtual Reality, ICVR 2023
Country/TerritoryChina
CityXianyang
Period12/05/2314/05/23

Keywords

  • feeling of control
  • movement gain
  • virtual object manipulation
  • virtual reality

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