Exploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop

Anthony Scavarelli*, Ali Arya, Robert J. Teather, Rebecca Wakelin, Sarah Gauen, Julie McCann

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

This paper explores the challenges and opportunities in creating and using social multi-platform virtual reality to increase engagement and inclusion in a transformative learning workshop for post-secondary faculty. We studied the creation and use of three virtual learning environments and nine virtual learning artefacts in a gender diversity workshop for trades faculty to understand how the inclusion, creator, and subject matter expert communities are involved in creating and using virtual reality learning content. We document our community-design process for creating a virtual reality learning activity and evaluate its use with observational note-taking and informal interviews to capture nine themes around using virtual reality for transformative learning within social learning spaces. Our results suggest that the virtual reality learning activity was engaging and inclusive, showing potential as a transformative learning tool. Based on our findings, we propose a preliminary model for creating and using inclusive virtual reality within social learning spaces to guide future studies.

Original languageEnglish
Title of host publicationImmersive Learning Research Network - 10th International Conference on Immersive Learning, iLRN 2024, Revised Selected Papers
EditorsJule M. Krüger, Daniela Pedrosa, Dennis Beck, Marie-Luce Bourguet, Andreas Dengel, Rami Ghannam, Alan Miller, Anasol Peña-Rios, Jonathon Richter
PublisherSpringer Science and Business Media Deutschland GmbH
Pages272-283
Number of pages12
ISBN (Print)9783031804748
DOIs
Publication statusPublished - 2025
Event10th International Conference on Immersive Learning, iLRN 2024 - Glasgow, United Kingdom
Duration: 10 Jun 202413 Jun 2024

Publication series

NameCommunications in Computer and Information Science
Volume2271 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference10th International Conference on Immersive Learning, iLRN 2024
Country/TerritoryUnited Kingdom
CityGlasgow
Period10/06/2413/06/24

Keywords

  • Case Study
  • Design
  • Gender Diversity
  • Inclusion
  • Skilled Trades
  • Social Learning Spaces
  • Transformative Learning
  • Virtual Reality

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Scavarelli, A., Arya, A., Teather, R. J., Wakelin, R., Gauen, S., & McCann, J. (2025). Exploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop. In J. M. Krüger, D. Pedrosa, D. Beck, M.-L. Bourguet, A. Dengel, R. Ghannam, A. Miller, A. Peña-Rios, & J. Richter (Eds.), Immersive Learning Research Network - 10th International Conference on Immersive Learning, iLRN 2024, Revised Selected Papers (pp. 272-283). (Communications in Computer and Information Science; Vol. 2271 CCIS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-80475-5_20