Exploring the Effect of Virtual Hand Realism on Embodiment by Subjective Ratings and Eye Tracking

Jingjing Zhang, Mengjie Huang*, Kai Lun Liao, Rui Yang

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

8 Citations (Scopus)

Abstract

Previous research has emphasized the significance of virtual hand representations to induce users' embodiment, including three subcomponents: body ownership, agency and self-location. However, there are insufficient evidence and conflicting conclusions about agency and self-location with various hand representations in literature. This study aims to explore the influence of hand realism on three subcomponents of users' embodiment in virtual reality. An experiment was conducted with three hand realism levels to collect participants' perception data. The results revealed the lower embodiment in abstract hand from the self-report and eye behavior, and the correlation between agency and eye behavior from integrating the subjective and objective data. This study brings new insights to users' embodiment with virtual hand by subjective measure through self-report and objective method of eye tracking.

Original languageEnglish
Title of host publication2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality, CVR 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages17-20
Number of pages4
ISBN (Electronic)9781665485166
DOIs
Publication statusPublished - 2022
Event1st IEEE International Conference on Cognitive Aspects of Virtual Reality, CVR 2022 - Budapest, Hungary
Duration: 11 May 202212 May 2022

Publication series

Name2022 1st IEEE International Conference on Cognitive Aspects of Virtual Reality, CVR 2022

Conference

Conference1st IEEE International Conference on Cognitive Aspects of Virtual Reality, CVR 2022
Country/TerritoryHungary
CityBudapest
Period11/05/2212/05/22

Keywords

  • agency
  • body ownership
  • embodiment
  • eye tracking
  • self-location
  • user perceptions
  • virtual avatars
  • virtual hands
  • virtual reality

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