Exploration of Hands-free Text Entry Techniques for Virtual Reality

Xueshi Lu, Difeng Yu, Hai Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

45 Citations (Scopus)

Abstract

Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users' hands are busy such as holding items or hand-based devices are not available. The most used hands-free text entry technique is DwellType, where a user selects a letter by dwelling over it for a specific period. However, its performance is limited due to the fixed dwell time for each character selection. In this paper, we explore two other hands-free text entry mechanisms in VR: BlinkType and NeckType, which leverage users' eye blinks and neck's forward and backward movements to select letters. With a user study, we compare the performance of the two techniques with DwellType. Results show that users can achieve an average text entry rate of 13.47, 11.18 and 11.65 words per minute with BlinkType, NeckType, and DwellType, respectively. Users' subjective feedback shows BlinkType as the preferred technique for text entry in VR.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages344-349
Number of pages6
ISBN (Electronic)9781728185088
DOIs
Publication statusPublished - Nov 2020
Event19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020 - Virtual, Recife/Porto de Galinhas, Brazil
Duration: 9 Nov 202013 Nov 2020

Publication series

NameProceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020

Conference

Conference19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
Country/TerritoryBrazil
CityVirtual, Recife/Porto de Galinhas
Period9/11/2013/11/20

Keywords

  • Dwelling
  • Eye Blinking
  • Head-Mounted Display.
  • NeckType
  • Text Entry
  • Virtual reality

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