TY - GEN
T1 - Exploration of Hands-free Text Entry Techniques for Virtual Reality
AU - Lu, Xueshi
AU - Yu, Difeng
AU - Liang, Hai Ning
AU - Xu, Wenge
AU - Chen, Yuzheng
AU - Li, Xiang
AU - Hasan, Khalad
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/11
Y1 - 2020/11
N2 - Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users' hands are busy such as holding items or hand-based devices are not available. The most used hands-free text entry technique is DwellType, where a user selects a letter by dwelling over it for a specific period. However, its performance is limited due to the fixed dwell time for each character selection. In this paper, we explore two other hands-free text entry mechanisms in VR: BlinkType and NeckType, which leverage users' eye blinks and neck's forward and backward movements to select letters. With a user study, we compare the performance of the two techniques with DwellType. Results show that users can achieve an average text entry rate of 13.47, 11.18 and 11.65 words per minute with BlinkType, NeckType, and DwellType, respectively. Users' subjective feedback shows BlinkType as the preferred technique for text entry in VR.
AB - Text entry is a common activity in virtual reality (VR) systems. There is a limited number of available hands-free techniques, which allow users to carry out text entry when users' hands are busy such as holding items or hand-based devices are not available. The most used hands-free text entry technique is DwellType, where a user selects a letter by dwelling over it for a specific period. However, its performance is limited due to the fixed dwell time for each character selection. In this paper, we explore two other hands-free text entry mechanisms in VR: BlinkType and NeckType, which leverage users' eye blinks and neck's forward and backward movements to select letters. With a user study, we compare the performance of the two techniques with DwellType. Results show that users can achieve an average text entry rate of 13.47, 11.18 and 11.65 words per minute with BlinkType, NeckType, and DwellType, respectively. Users' subjective feedback shows BlinkType as the preferred technique for text entry in VR.
KW - Dwelling
KW - Eye Blinking
KW - Head-Mounted Display.
KW - NeckType
KW - Text Entry
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85099302258&partnerID=8YFLogxK
U2 - 10.1109/ISMAR50242.2020.00061
DO - 10.1109/ISMAR50242.2020.00061
M3 - Conference Proceeding
AN - SCOPUS:85099302258
T3 - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
SP - 344
EP - 349
BT - Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 19th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020
Y2 - 9 November 2020 through 13 November 2020
ER -