TY - JOUR
T1 - Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted Displays
AU - Shi, Rongkai
AU - Wei, Yushi
AU - Hu, Xuning
AU - Liu, Yu
AU - Yue, Yong
AU - Yu, Lingyun
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2024 Copyright is held by the owner/author(s). Publication rights licensed to ACM.
PY - 2024/10/20
Y1 - 2024/10/20
N2 - Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object selection, a more complex but common selection scenario. To enable multi-object selection, the interaction technique should support group selection in addition to the default pointing selection mode for acquiring a single target. This composite interaction could be particularly challenging when using freehand gestural input. In this work, we present an empirical comparison of six freehand techniques, which are comprised of three mode-switching gestures (Finger Segment, Multi-Finger, and Wrist Orientation) and two group selection techniques (Cone-casting Selection and Crossing Selection) derived from prior work. Our results demonstrate the performance, user experience, and preference of each technique. The findings derive three design implications that can guide the design of freehand techniques for multi-object selection in VR HMDs.
AB - Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object selection, a more complex but common selection scenario. To enable multi-object selection, the interaction technique should support group selection in addition to the default pointing selection mode for acquiring a single target. This composite interaction could be particularly challenging when using freehand gestural input. In this work, we present an empirical comparison of six freehand techniques, which are comprised of three mode-switching gestures (Finger Segment, Multi-Finger, and Wrist Orientation) and two group selection techniques (Cone-casting Selection and Crossing Selection) derived from prior work. Our results demonstrate the performance, user experience, and preference of each technique. The findings derive three design implications that can guide the design of freehand techniques for multi-object selection in VR HMDs.
KW - Freehand Interaction
KW - Gestural Input
KW - Head-Mounted Display
KW - Mid-Air Interaction
KW - Multi-object Selection
KW - Object Selection
KW - Target Acquisition
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85207884585&partnerID=8YFLogxK
U2 - 10.1145/3698129
DO - 10.1145/3698129
M3 - Article
AN - SCOPUS:85207884585
SN - 2573-0142
VL - 8
SP - 93
EP - 111
JO - Proceedings of the ACM on Human-Computer Interaction
JF - Proceedings of the ACM on Human-Computer Interaction
IS - ISS
ER -