TY - GEN
T1 - Exhibiting Digital Heritage
AU - Rushton, Hannah
AU - Schnabel, Marc Aurel
N1 - Publisher Copyright:
© 2020 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
PY - 2020/3/29
Y1 - 2020/3/29
N2 - The aim of this paper is to examine how a museum exhibition can allow barrier-free access and engagement of visitors. This paper will discuss Immersive Legacies, an exhibition that presented the digital documentation and virtual representations of a significant heritage building, both physically and in virtual reality. Through the examination of the exhibition, Immersive Legacies and its broader museological context, this paper will discuss the emergence of these technologies in museums and its relation to the Anthropocene epoch. In an age of rapid advancement and destruction, it becomes essential to preserve heritage sites, architecture and cultural objects. Furthermore, connection and communication were, and continue to be facilitated by the technologies that began in the Anthropocene epoch. As a result of this era, heritage can be experienced anytime and anywhere, although it remains vital for citizens to have the opportunity to experience it in museums. In turn, this paper will examine how these technologies can be to help citizens understand and engage with heritage and the past in museums-now and in the future.
AB - The aim of this paper is to examine how a museum exhibition can allow barrier-free access and engagement of visitors. This paper will discuss Immersive Legacies, an exhibition that presented the digital documentation and virtual representations of a significant heritage building, both physically and in virtual reality. Through the examination of the exhibition, Immersive Legacies and its broader museological context, this paper will discuss the emergence of these technologies in museums and its relation to the Anthropocene epoch. In an age of rapid advancement and destruction, it becomes essential to preserve heritage sites, architecture and cultural objects. Furthermore, connection and communication were, and continue to be facilitated by the technologies that began in the Anthropocene epoch. As a result of this era, heritage can be experienced anytime and anywhere, although it remains vital for citizens to have the opportunity to experience it in museums. In turn, this paper will examine how these technologies can be to help citizens understand and engage with heritage and the past in museums-now and in the future.
KW - Digital heritage
KW - Digital technology
KW - Museums
KW - Un-mediated heritage
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85091709918&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:85091709918
T3 - RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2020
SP - 193
EP - 202
BT - RE
A2 - Holzer, Dominik
A2 - Nakapan, Walaiporn
A2 - Globa, Anastasia
A2 - Koh, Immanuel
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
T2 - 25th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2020
Y2 - 5 August 2020 through 6 August 2020
ER -