@inproceedings{f1c723728a694cbba864844221674456,
title = "Evaluating the Need and Effect of an Audience in a Virtual Reality Presentation Training Tool",
abstract = "Public speaking is an essential skill in everyone{\textquoteright}s professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as presenting in front of an audience. Further, most people do not always have access to the place where the presentation will happen. In this research, we developed a Virtual Reality (VR) environment to assist in improving people{\textquoteright}s presentation skills. Our system uses 3D scanned people to create more realistic scenarios. We conducted a study with twelve participants who had no prior experience with VR. We validated our virtual environment by analyzing whether it was preferred to no VR system and accepted regardless of the existence of a virtual audience. Our results show that users overwhelmingly prefer to use the VR system as a tool to help them improve their public speaking skills than training in an empty environment. However, the preference for an audience is mixed.",
keywords = "3D scanned avatars, Public speaking, Training, Virtual Reality",
author = "Diego Monteiro and Liang, {Hai Ning} and Hongji Li and Yu Fu and Xian Wang",
note = "Publisher Copyright: {\textcopyright} 2020, Springer Nature Switzerland AG.; 33rd International Conference on Computer Animation and Social Agents, CASA 2020 ; Conference date: 13-10-2020 Through 15-10-2020",
year = "2020",
doi = "10.1007/978-3-030-63426-1_7",
language = "English",
isbn = "9783030634254",
series = "Communications in Computer and Information Science",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "62--70",
editor = "Feng Tian and Xiaosong Yang and Daniel Thalmann and Weiwei Xu and Zhang, {Jian Jun} and Thalmann, {Nadia Magnenat} and Jian Chang",
booktitle = "Computer Animation and Social Agents - 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Proceedings",
}