Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives

Diego Monteiro, Hai Ning Liang*, Wenge Xu, Marvin Brucker, Vijayakumar Nanjappan, Yong Yue

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

59 Citations (Scopus)

Abstract

Many virtual reality (VR) games are based on a first-person perspective (1PP). There are, however, advantages in using another perspective, such as the third-person perspective (3PP). Although there has been some research evaluating the effect of 1PP and 3PP in gameplay experiences, it is largely unexplored for VR games played via the new generation of commercial head-mounted display systems, such as the Oculus Rift. In this research we want to shed some light on the relationship between the different perspectives, when games are played using head-mounted display VR, and simulator sickness, enjoyment, and presence. To do so, we perform an experiment using two different perspectives (1PP and 3PP) and displays (VR and a conventional display) with a popular game. Our findings indicate that 3PP-VR is less likely to make people have simulator sickness when compared with 1PP-VR. However, the former is not perceived as immersive, but this might not be a problem because our data also show that presence is not mandatory for enjoyment. Also, the data suggest that there is no clear preference between 1PP-VR and 3PP-VR for gameplay.

Original languageEnglish
Article numbere1830
JournalComputer Animation and Virtual Worlds
Volume29
Issue number3-4
DOIs
Publication statusPublished - 1 May 2018

Keywords

  • first-person
  • gaming
  • head-mounted displays
  • immersion
  • presence
  • simulator sickness
  • third-person
  • virtual reality

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