TY - JOUR
T1 - Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives
AU - Monteiro, Diego
AU - Liang, Hai Ning
AU - Xu, Wenge
AU - Brucker, Marvin
AU - Nanjappan, Vijayakumar
AU - Yue, Yong
N1 - Publisher Copyright:
Copyright © 2018 John Wiley & Sons, Ltd.
PY - 2018/5/1
Y1 - 2018/5/1
N2 - Many virtual reality (VR) games are based on a first-person perspective (1PP). There are, however, advantages in using another perspective, such as the third-person perspective (3PP). Although there has been some research evaluating the effect of 1PP and 3PP in gameplay experiences, it is largely unexplored for VR games played via the new generation of commercial head-mounted display systems, such as the Oculus Rift. In this research we want to shed some light on the relationship between the different perspectives, when games are played using head-mounted display VR, and simulator sickness, enjoyment, and presence. To do so, we perform an experiment using two different perspectives (1PP and 3PP) and displays (VR and a conventional display) with a popular game. Our findings indicate that 3PP-VR is less likely to make people have simulator sickness when compared with 1PP-VR. However, the former is not perceived as immersive, but this might not be a problem because our data also show that presence is not mandatory for enjoyment. Also, the data suggest that there is no clear preference between 1PP-VR and 3PP-VR for gameplay.
AB - Many virtual reality (VR) games are based on a first-person perspective (1PP). There are, however, advantages in using another perspective, such as the third-person perspective (3PP). Although there has been some research evaluating the effect of 1PP and 3PP in gameplay experiences, it is largely unexplored for VR games played via the new generation of commercial head-mounted display systems, such as the Oculus Rift. In this research we want to shed some light on the relationship between the different perspectives, when games are played using head-mounted display VR, and simulator sickness, enjoyment, and presence. To do so, we perform an experiment using two different perspectives (1PP and 3PP) and displays (VR and a conventional display) with a popular game. Our findings indicate that 3PP-VR is less likely to make people have simulator sickness when compared with 1PP-VR. However, the former is not perceived as immersive, but this might not be a problem because our data also show that presence is not mandatory for enjoyment. Also, the data suggest that there is no clear preference between 1PP-VR and 3PP-VR for gameplay.
KW - first-person
KW - gaming
KW - head-mounted displays
KW - immersion
KW - presence
KW - simulator sickness
KW - third-person
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85047822197&partnerID=8YFLogxK
U2 - 10.1002/cav.1830
DO - 10.1002/cav.1830
M3 - Article
AN - SCOPUS:85047822197
SN - 1546-4261
VL - 29
JO - Computer Animation and Virtual Worlds
JF - Computer Animation and Virtual Worlds
IS - 3-4
M1 - e1830
ER -