TY - JOUR
T1 - Enhancing Literature Quality Assessment Skill in Novice Researchers
T2 - A Collaborative Card-Based Learning Approach
AU - Yasin, Affan
AU - Fatima, Rubia
AU - Puspitasari, Ira
AU - JiangBin, Zheng
AU - Li, Zhi
N1 - Publisher Copyright:
© 2025 John Wiley & Sons Ltd.
PY - 2025/1
Y1 - 2025/1
N2 - Assessing the quality and credibility of research is crucial across disciplines. However, training early career scholars in systematic quality appraisal poses challenges. The rise of online grey literature increases the need for nuanced evaluation capabilities. This study aims to impart basic literature quality assessment knowledge in early career software engineering researchers using an interactive card-based learning activity. The PRISMA abstract quality checklist was adapted into a physical card deck. Sixteen novice researchers participated in a session using the cards to collaborate, discuss, and analyze a sample review paper abstract based on structured criteria. Quantitative feedback was gathered. Survey results indicated the card activity positively enhanced perceived understanding of quality principles, engagement, and assessment skills. Open-ended feedback highlighted cards improved focus, interactivity, and peer exchanges. This preliminary study provides encouraging evidence that a customized card-based approach can effectively instill foundational skills for assessing abstract quality while increasing motivation and enjoyment. Further research should evaluate long-term retention and optimal instructional design parameters.
AB - Assessing the quality and credibility of research is crucial across disciplines. However, training early career scholars in systematic quality appraisal poses challenges. The rise of online grey literature increases the need for nuanced evaluation capabilities. This study aims to impart basic literature quality assessment knowledge in early career software engineering researchers using an interactive card-based learning activity. The PRISMA abstract quality checklist was adapted into a physical card deck. Sixteen novice researchers participated in a session using the cards to collaborate, discuss, and analyze a sample review paper abstract based on structured criteria. Quantitative feedback was gathered. Survey results indicated the card activity positively enhanced perceived understanding of quality principles, engagement, and assessment skills. Open-ended feedback highlighted cards improved focus, interactivity, and peer exchanges. This preliminary study provides encouraging evidence that a customized card-based approach can effectively instill foundational skills for assessing abstract quality while increasing motivation and enjoyment. Further research should evaluate long-term retention and optimal instructional design parameters.
KW - activity based learning
KW - card based activity
KW - empirical evaluation
KW - literature quality assessment
KW - PRISMA
KW - software engineering
KW - software engineering education
UR - http://www.scopus.com/inward/record.url?scp=85214795582&partnerID=8YFLogxK
U2 - 10.1002/smr.2753
DO - 10.1002/smr.2753
M3 - Article
AN - SCOPUS:85214795582
SN - 2047-7481
VL - 37
JO - Journal of software: Evolution and Process
JF - Journal of software: Evolution and Process
IS - 1
M1 - e2753
ER -