TY - GEN
T1 - EmoVR
T2 - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
AU - Chen, Yifei
AU - Ye, Chenming
AU - Jiang, Zheyuan
AU - Li, Jingji
AU - Wang, Yunqi
AU - Ma, Teng
AU - Xu, Ningning
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Mental health is an increasing concern for both individuals and society. In recent years, the prevalence of mental health disorders such as anxiety, depression, and stress has risen significantly, impacting personal well-being and productivity. In this context, Virtual Reality (VR) is an innovative approach to promoting mental health. Thus, we proposed EmoVR, an emotional VR therapy application. Based on preliminary findings derived from the literature and expert interviews, we conducted an ideation workshop to form the design requirements and show the conceptual design using personas and scenarios. Specifically, users can narrate their problematic situations to an AI-driven therapist and be enlightened, via individualized VR psychological treatments, to recognize and correctly face their emotions in a visualized healing space. The prototype is designed with regard to five common factors (i.e., Client Characteristics, therapist qualities, therapeutic relationship, change processes, treatment structures) and in three stages (i.e., consultation, treatment process, consolidation). We conclude with its potential use and our future work.
AB - Mental health is an increasing concern for both individuals and society. In recent years, the prevalence of mental health disorders such as anxiety, depression, and stress has risen significantly, impacting personal well-being and productivity. In this context, Virtual Reality (VR) is an innovative approach to promoting mental health. Thus, we proposed EmoVR, an emotional VR therapy application. Based on preliminary findings derived from the literature and expert interviews, we conducted an ideation workshop to form the design requirements and show the conceptual design using personas and scenarios. Specifically, users can narrate their problematic situations to an AI-driven therapist and be enlightened, via individualized VR psychological treatments, to recognize and correctly face their emotions in a visualized healing space. The prototype is designed with regard to five common factors (i.e., Client Characteristics, therapist qualities, therapeutic relationship, change processes, treatment structures) and in three stages (i.e., consultation, treatment process, consolidation). We conclude with its potential use and our future work.
KW - mental health
KW - therapy
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85214433396&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct64951.2024.00065
DO - 10.1109/ISMAR-Adjunct64951.2024.00065
M3 - Conference Proceeding
AN - SCOPUS:85214433396
T3 - Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
SP - 281
EP - 287
BT - Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
A2 - Eck, Ulrich
A2 - Sra, Misha
A2 - Stefanucci, Jeanine
A2 - Sugimoto, Maki
A2 - Tatzgern, Markus
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 October 2024 through 25 October 2024
ER -