TY - GEN
T1 - Directional Motion-based Interfaces for Virtual and Augmented Reality Head-mounted Displays
AU - Xu, Wenge
AU - Liang, Haining
AU - Yue, Yong
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/9
Y1 - 2018/9
N2 - This research, conducts an experiment to investigate whether there is a difference in user performance and preference for two types of head-mounted displays (HMDs) when users need to perform directional motion movements such as moving one foot forward and backward (or leftward or rightward). The two types of HMDs we have considered are virtual reality (VR) and augmented reality (AR), which represent the two most commonly marketed HMDs. The AR device chosen for this research is the Meta 2 while the chosen VR device is the Oculus RIFT CV1. The results of our experiment show that there is a close significant difference on task completion time between AR and VR condition when users perform motion direction tasks. Also, no significant effect has been found on the accuracy of making these motion movements between the AR and VR conditions. In terms of user preference, the results show that there is no significant effect on workload, motion sickness, immersion, and user experience. These results suggest that both AR and VR HMDs are suitable for interfaces that can rely on body motions like tapping on the floor using one foot in any of the directions around the user.
AB - This research, conducts an experiment to investigate whether there is a difference in user performance and preference for two types of head-mounted displays (HMDs) when users need to perform directional motion movements such as moving one foot forward and backward (or leftward or rightward). The two types of HMDs we have considered are virtual reality (VR) and augmented reality (AR), which represent the two most commonly marketed HMDs. The AR device chosen for this research is the Meta 2 while the chosen VR device is the Oculus RIFT CV1. The results of our experiment show that there is a close significant difference on task completion time between AR and VR condition when users perform motion direction tasks. Also, no significant effect has been found on the accuracy of making these motion movements between the AR and VR conditions. In terms of user preference, the results show that there is no significant effect on workload, motion sickness, immersion, and user experience. These results suggest that both AR and VR HMDs are suitable for interfaces that can rely on body motions like tapping on the floor using one foot in any of the directions around the user.
KW - Augemented Reality
KW - Motion direction interface
KW - Virtual Reality
KW - task performance
KW - user preference
KW - user study
UR - http://www.scopus.com/inward/record.url?scp=85077975210&partnerID=8YFLogxK
U2 - 10.1109/ICOMSSC45026.2018.8942021
DO - 10.1109/ICOMSSC45026.2018.8942021
M3 - Conference Proceeding
AN - SCOPUS:85077975210
T3 - Proceedings of 2018 International Computers, Signals and Systems Conference, ICOMSSC 2018
SP - 867
EP - 871
BT - Proceedings of 2018 International Computers, Signals and Systems Conference, ICOMSSC 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 International Computers, Signals and Systems Conference, ICOMSSC 2018
Y2 - 28 September 2018 through 30 September 2018
ER -