Digital tools, analogue minds

Aleksandra Raonic, Milos Raonic

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

This paper is situated in a specific research by design setting, where the realised work of architecture has been generated with digital tools operated by analogue minds of designers. It examines the relation- ship between the two entities, the designer and the tools, in an attempt to understand their specific roles better, trusting that this can lead to anew ways of enhancing the design process. Through revisiting the processes, methods, techniques and tools employed within various design-cycles of the project, authors present their own/designerly/experience, pointing to both the potentials and limitations of the digital tools used. The attention is drawn to the importance for a human designer to have a critical awareness of the true nature of the computational systems and the capacity of both to adapt to the given context, in order to be able to embrace them and use to their full potentials.

Original languageEnglish
Title of host publicationCAADRIA 2017 - 22nd International Conference on Computer-Aided Architectural Design Research in Asia
Subtitle of host publicationProtocols, Flows and Glitches
EditorsMarc Aurel Schnabel, Aleksandra Raonic, Patrick Janssen, Paul Loh
PublisherThe Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Pages561-570
Number of pages10
ISBN (Electronic)9789881902689
Publication statusPublished - 2017
Event22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches, CAADRIA 2017 - Suzhou, China
Duration: 5 Apr 20178 Apr 2017

Publication series

NameCAADRIA 2017 - 22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches

Conference

Conference22nd International Conference on Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches, CAADRIA 2017
Country/TerritoryChina
CitySuzhou
Period5/04/178/04/17

Keywords

  • Design cognition
  • Design exploration
  • Digital tools
  • Low-cost conditions
  • Project-based learning

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