TY - GEN
T1 - Digital heritage and innovative collaborations workshop
AU - Wei, Chen Wu
N1 - Publisher Copyright:
© Authors 2017.
PY - 2017/11/27
Y1 - 2017/11/27
N2 - The "Digital Heritage and Innovative Collaborations" workshop strives to explore the tangible/intangible aspects of digital heritage conservation. It further discusses collaborative opportunities to conduct the high-resolution site survey for scholars and institutions at local authorities. For preserving and making sustainable of the tangible cultural heritage, three-dimensional models and other innovative perspectives are discussed. For extending the established results and making the digital resources available to broader audiences, the workshop will further explore interactive info-motion interface and apply the knowledge of digital heritage to STEM education. The workshop expects to bridge the platform for archeology, computer graphics, and interactive info-motion design. Digital sculpting, interactive info-motion and VR will be the core techniques to explore the narrative of digital heritage conservation. For further protecting, educating and consolidating "building dwelling thinking" through digital heritage preservation, the workshop helps to preserve the digital humanity, and reach out to museum staffs and academia. By the joint effort of global institutions and local authorities, the project will also help to foster and enhance the mutual understanding through intercultural collaborations.
AB - The "Digital Heritage and Innovative Collaborations" workshop strives to explore the tangible/intangible aspects of digital heritage conservation. It further discusses collaborative opportunities to conduct the high-resolution site survey for scholars and institutions at local authorities. For preserving and making sustainable of the tangible cultural heritage, three-dimensional models and other innovative perspectives are discussed. For extending the established results and making the digital resources available to broader audiences, the workshop will further explore interactive info-motion interface and apply the knowledge of digital heritage to STEM education. The workshop expects to bridge the platform for archeology, computer graphics, and interactive info-motion design. Digital sculpting, interactive info-motion and VR will be the core techniques to explore the narrative of digital heritage conservation. For further protecting, educating and consolidating "building dwelling thinking" through digital heritage preservation, the workshop helps to preserve the digital humanity, and reach out to museum staffs and academia. By the joint effort of global institutions and local authorities, the project will also help to foster and enhance the mutual understanding through intercultural collaborations.
KW - Digital Heritage
KW - Digital Sculpting
KW - Interactive Info-Motion Design
KW - STEM Education
UR - http://www.scopus.com/inward/record.url?scp=85040219931&partnerID=8YFLogxK
U2 - 10.1145/3154457.3154459
DO - 10.1145/3154457.3154459
M3 - Conference Proceeding
AN - SCOPUS:85040219931
T3 - SIGGRAPH Asia 2017 Workshops, SA 2017
BT - SIGGRAPH Asia 2017 Workshops, SA 2017
PB - Association for Computing Machinery, Inc
T2 - SIGGRAPH Asia 2017 Workshops, SA 2017
Y2 - 27 November 2017 through 30 November 2017
ER -