TY - GEN
T1 - Digital Design Ecology to Generate a Speculative Virtual Environment Reimagining New Relativity Laws
AU - Rogers, Jessie
AU - Schnabel, Marc Aurel
AU - Moleta, Tane
N1 - Publisher Copyright:
© 2019, Springer Nature Singapore Pte Ltd.
PY - 2019/5/21
Y1 - 2019/5/21
N2 - This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.
AB - This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.
KW - Immersive
KW - Methodology
KW - Relativity
KW - Speculative
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85068225041&partnerID=8YFLogxK
U2 - 10.1007/978-981-13-8410-3_9
DO - 10.1007/978-981-13-8410-3_9
M3 - Conference Proceeding
AN - SCOPUS:85068225041
SN - 9789811384097
T3 - Communications in Computer and Information Science
SP - 120
EP - 133
BT - Computer-Aided Architectural Design. “Hello, Culture” - 18th International Conference, CAAD Futures 2019, Selected Papers
A2 - Lee, Ji-Hyun
PB - Springer Verlag
T2 - 18th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2019
Y2 - 26 June 2019 through 28 June 2019
ER -