TY - GEN
T1 - Designed interactive toys for children with cerebral palsy
AU - Bian, Yixuan
AU - Wang, Xiaoyu
AU - Han, Dongchen
AU - Sun, Jie
N1 - Publisher Copyright:
© 2020 Association for Computing Machinery.
PY - 2020/2/6
Y1 - 2020/2/6
N2 - Children with cerebral palsy (CP) need to go through intensive rehabilitation exercises to develop and enhance their fine motor control in daily living. However, most of them cannot persist the regular repetitive exercise session using traditional tools for a long time. To provide a playful and attractive rehabilitation environment, toys are introduced to motivate children for exercises. This study aims to develop diverse toy modules and combine with basic blocks from LEGO to support various hand and arm functional training. The joyful color, cartoon animals, visual and audio feedbacks are proposed to increase the modules' attractiveness. Their interchangeable handles and knobs can support different levels of exercises, which improve the toy modules' accessibility for children with CP. Preliminary user testing in the hospital suggests that toys are warmly welcomed, easy to manipulate and play. We plan to collect user performance data and track the toys' long-Term effect in rehabilitation training to aid therapists in evaluating individual recovery progress.
AB - Children with cerebral palsy (CP) need to go through intensive rehabilitation exercises to develop and enhance their fine motor control in daily living. However, most of them cannot persist the regular repetitive exercise session using traditional tools for a long time. To provide a playful and attractive rehabilitation environment, toys are introduced to motivate children for exercises. This study aims to develop diverse toy modules and combine with basic blocks from LEGO to support various hand and arm functional training. The joyful color, cartoon animals, visual and audio feedbacks are proposed to increase the modules' attractiveness. Their interchangeable handles and knobs can support different levels of exercises, which improve the toy modules' accessibility for children with CP. Preliminary user testing in the hospital suggests that toys are warmly welcomed, easy to manipulate and play. We plan to collect user performance data and track the toys' long-Term effect in rehabilitation training to aid therapists in evaluating individual recovery progress.
KW - Children with cerebral palsy
KW - Toy design
KW - Upper limb rehabilitation
UR - http://www.scopus.com/inward/record.url?scp=85082491008&partnerID=8YFLogxK
U2 - 10.1145/3374920.3374975
DO - 10.1145/3374920.3374975
M3 - Conference Proceeding
AN - SCOPUS:85082491008
T3 - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 473
EP - 478
BT - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery, Inc
T2 - 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
Y2 - 9 February 2020 through 12 February 2020
ER -