TY - GEN
T1 - Design communication in immersive virtual environments
T2 - 19th Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 2001
AU - Schnabel, Marc Aurel
AU - Kvan, Thomas
N1 - Publisher Copyright:
© 2001, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2001/8/29
Y1 - 2001/8/29
N2 - Using Virtual Environment (VE) to visualize ideas from the initial steps of design, the architect is challenged to deal with perception of space, solid and void, without translations to and from a two dimensional media. In this moment, we may expect new forms of design expression. The goal of our study was to identify how designers use and communicate early design ideas by using immersive three-dimensional VEs. We explored initial intentions of 3D-immersive design schemes, textual descriptions and collaborations within immersive VE. We set-up a series of experiments including navigation-and perception-tasks, designing in immersive VE, transcription of design, remote communication between design partners and controlled observations. The paper describes these experiments. Finally we summarize observations from this research, for instance the simplicity to interconnect design-ideas cross platforms, conclude with possible future directions of our investigation, initiating a broader research including other disciplines.
AB - Using Virtual Environment (VE) to visualize ideas from the initial steps of design, the architect is challenged to deal with perception of space, solid and void, without translations to and from a two dimensional media. In this moment, we may expect new forms of design expression. The goal of our study was to identify how designers use and communicate early design ideas by using immersive three-dimensional VEs. We explored initial intentions of 3D-immersive design schemes, textual descriptions and collaborations within immersive VE. We set-up a series of experiments including navigation-and perception-tasks, designing in immersive VE, transcription of design, remote communication between design partners and controlled observations. The paper describes these experiments. Finally we summarize observations from this research, for instance the simplicity to interconnect design-ideas cross platforms, conclude with possible future directions of our investigation, initiating a broader research including other disciplines.
KW - communication methods
KW - design processes
KW - evaluation
KW - preliminary design
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=3042522745&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:3042522745
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 472
EP - 478
BT - 19th Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 2001
A2 - Penttila , H
PB - Education and research in Computer Aided Architectural Design in Europe
CY - Espoo
Y2 - 29 August 2001 through 31 August 2001
ER -