TY - GEN
T1 - Design and evaluation of a self-adaptive strategy for movement modulation in virtual rehabilitation
AU - Wang, Liu
AU - Huang, Mengjie
AU - Liu, Jianqing
AU - Xiao, Siyu
AU - Yang, Rui
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024/7/11
Y1 - 2024/7/11
N2 - Compared with conventional virtual rehabilitation programs, the self-adaptive virtual rehabilitation system has the advantage of dynamically adjusting the training difficulty according to the users’ real-time motion data collected, showing the potential to improve the rehabilitation experiences and assist the therapists with the flexibility provided. Movement enhancement, which visually amplifies the user’s motion, exhibits significant promise in rehabilitation to improve the user’s confidence and motivation. This study aims to propose a self-adaptive strategy in a virtual rehabilitation system based on movement enhancement and evaluate its effectiveness and improvements in user experience. This study will be beneficial for the future development of virtual rehabilitation programs that combine self-adaptive systems and movement modulation, consequently helping individuals involved in virtual rehabilitation with improved user experience.
AB - Compared with conventional virtual rehabilitation programs, the self-adaptive virtual rehabilitation system has the advantage of dynamically adjusting the training difficulty according to the users’ real-time motion data collected, showing the potential to improve the rehabilitation experiences and assist the therapists with the flexibility provided. Movement enhancement, which visually amplifies the user’s motion, exhibits significant promise in rehabilitation to improve the user’s confidence and motivation. This study aims to propose a self-adaptive strategy in a virtual rehabilitation system based on movement enhancement and evaluate its effectiveness and improvements in user experience. This study will be beneficial for the future development of virtual rehabilitation programs that combine self-adaptive systems and movement modulation, consequently helping individuals involved in virtual rehabilitation with improved user experience.
KW - Virtual reality
KW - rehabilitation
KW - self-adaptive system
UR - http://www.scopus.com/inward/record.url?scp=85201548488&partnerID=8YFLogxK
U2 - 10.1109/HSI61632.2024.10613573
DO - 10.1109/HSI61632.2024.10613573
M3 - Conference Proceeding
AN - SCOPUS:85201548488
T3 - International Conference on Human System Interaction, HSI
SP - 1
EP - 6
BT - 16th International Conference on Human System Interaction (HSI 2024)
PB - IEEE Computer Society
T2 - 16th International Conference on Human System Interaction, HSI 2024
Y2 - 8 July 2024 through 11 July 2024
ER -