DepthMove: Leveraging head motions in the depth dimension to interact with virtual reality head-worn displays

Difeng Yu, Hai Ning Liang*, Xueshi Lu, Tianyu Zhang, Wenge Xu

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

11 Citations (Scopus)

Abstract

Head-based interactions are very handy for virtual reality (VR) head-worn display (HWD) systems. A useful head-based interaction technique could help users to interact with VR environments in a hands-free manner (i.e., without the need of a hand-held de-vice). Moreover, it can sometimes be seamlessly integrated with other input modalities to provide richer interaction possibilities. This paper explores the potential of a new approach that we call DepthMove to allow interactions that are based on head motions along the depth dimension. With DepthMove, a user can interact with a VR system proactively by moving the head perpendicular to the VR HWD forward or backward. We use two user studies to investigate, model, and optimize DepthMove by taking into con-sideration user performance, subjective response, and social ac-ceptability. The results allow us to determine the optimal and comfortable DepthMove range. We also distill recommendations that can be used to guide the design interfaces that use DepthMove for efficient and accurate interaction in VR HWD systems. A third study is conducted to demonstrate the usefulness of DepthMove relative to other techniques in four application scenarios.

Original languageEnglish
Title of host publicationProceedings - 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages103-114
Number of pages12
ISBN (Electronic)9781728109879
DOIs
Publication statusPublished - Oct 2019
Event18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019 - Beijing, China
Duration: 14 Oct 201918 Oct 2019

Publication series

NameProceedings - 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019

Conference

Conference18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019
Country/TerritoryChina
CityBeijing
Period14/10/1918/10/19

Keywords

  • 3D position tracking
  • Hands-free interaction
  • Head-based interaction
  • Head-worn displays
  • Target selection
  • Virtual reality

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