Depth map coding using histogram-based segmentation and depth range updating

Chunyu Lin*, Yao Zhao, Jimin Xiao, Tammam Tillo

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

In texture-plus-depth format, depth map compression is an important task. Different from normal texture images, depth maps have less texture information, while contain many homogeneous regions separated by sharp edges. This feature will be employed to form an efficient depth map coding scheme in this paper. Firstly, the histogram of the depth map will be analyzed to find an appropriate threshold that segments the depth map into the foreground and background regions, allowing the edge between these two kinds of regions to be obtained. Secondly, the two regions will be encoded through rate distortion optimization with a shape adaptive wavelet transform, while the edges are lossless encoded with JBIG2. Finally, a depth-updating algorithm based on the threshold and the depth range is applied to enhance the quality of the decoded depth maps. Experimental results demonstrate the effective performance on both the depth map quality and the synthesized view quality.

Original languageEnglish
Pages (from-to)1121-1139
Number of pages19
JournalKSII Transactions on Internet and Information Systems
Volume9
Issue number3
DOIs
Publication statusPublished - 2015

Keywords

  • 3D coding
  • Depth map coding
  • Histogram-based segmentation

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