TY - GEN
T1 - Depth filter design by jointly utilizing spatial-temporal depth and texture information
AU - Wang, Xin
AU - Zhu, Ce
AU - Li, Shuai
AU - Xiao, Jimin
AU - Tillo, Tammam
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/8/4
Y1 - 2015/8/4
N2 - In depth-based 3D video systems, noisy pixels in depth map always introduce serious geometric distortions in the synthesized virtual view. To remove the noisy pixels, a spatial-temporal depth filter is developed in this paper by utilizing depth and texture information jointly in a spatial-temporal domain. A pixel vector is introduced by jointly considering texture and the corresponding depth value of a pixel, with a weight between them. Moreover, the pixel similarity is measured by the distance of corresponding pixel vectors. The filtering process is performed in three steps. First, reference pixels of a to-be-filtered pixel are selected in the spatial-temporal domain based on the similarity of pixel vectors. Second, only the most relevant pixels are to be identified among reference pixels. Specifically, different algorithms are considered in the identification of relevant pixels in smooth and edge regions, where a pixel vector based classification is performed. Finally, a median filter among the identified pixels is used to obtain the result for the to-be-filtered pixel. The experimental results demonstrate that the proposed filter can effectively remove noisy pixels and improve the temporal consistency of depth map, where good synthesized results based on the filtered depth can be achieved.
AB - In depth-based 3D video systems, noisy pixels in depth map always introduce serious geometric distortions in the synthesized virtual view. To remove the noisy pixels, a spatial-temporal depth filter is developed in this paper by utilizing depth and texture information jointly in a spatial-temporal domain. A pixel vector is introduced by jointly considering texture and the corresponding depth value of a pixel, with a weight between them. Moreover, the pixel similarity is measured by the distance of corresponding pixel vectors. The filtering process is performed in three steps. First, reference pixels of a to-be-filtered pixel are selected in the spatial-temporal domain based on the similarity of pixel vectors. Second, only the most relevant pixels are to be identified among reference pixels. Specifically, different algorithms are considered in the identification of relevant pixels in smooth and edge regions, where a pixel vector based classification is performed. Finally, a median filter among the identified pixels is used to obtain the result for the to-be-filtered pixel. The experimental results demonstrate that the proposed filter can effectively remove noisy pixels and improve the temporal consistency of depth map, where good synthesized results based on the filtered depth can be achieved.
KW - Pixel vector
KW - depth-based 3D video
KW - pixel similarity
KW - spatial-temporal depth filter
KW - virtual view synthesis
UR - http://www.scopus.com/inward/record.url?scp=84946140712&partnerID=8YFLogxK
U2 - 10.1109/BMSB.2015.7177275
DO - 10.1109/BMSB.2015.7177275
M3 - Conference Proceeding
AN - SCOPUS:84946140712
T3 - IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB
BT - 2015 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2015
PB - IEEE Computer Society
T2 - 10th IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2015
Y2 - 17 June 2015 through 19 June 2015
ER -