TY - GEN
T1 - Customisable Lower Limb Rehabilitation Carpet for Children with Cerebral Palsy
AU - Liu, Yaxuan
AU - An, Yijia
AU - Zhang, Keming
AU - Ten Bhömer, Martijn
AU - Bu, Qinglei
AU - Sun, Jie
AU - Chen, Siyuan
N1 - Publisher Copyright:
© 2024 Owner/Author.
PY - 2024/10/27
Y1 - 2024/10/27
N2 - Cerebral Palsy (CP) affects motor coordination, resulting in slow walking and irregular step and stride lengths. Effective rehabilitation exercises are essential for strengthening leg muscles and enhancing mobility in children with CP. However, traditional hospital rehabilitation programs often lack engagement, making it challenging for children to maintain consistent participation. Additionally, many advanced lower extremity rehabilitation systems remain largely inaccessible. This study introduces an interactive gaming carpet combined with intelligent gait pattern analysis to enhance rehabilitation efforts. The gaming carpet employs visual and auditory cues to train leg coordination and correct stepping patterns, making the exercises more engaging for children. Meanwhile, the intelligent gait analysis system provides therapists with objective data to assess conditions and develop personalized exercise plans. Initial tests indicate that this system effectively engages children and improves adherence to rehabilitation exercises, while also providing accurate progress monitoring. This innovative approach demonstrates significant potential for integrating game-based interventions and data analysis into CP rehabilitation, offering practical solutions for both clinical and home-based settings.
AB - Cerebral Palsy (CP) affects motor coordination, resulting in slow walking and irregular step and stride lengths. Effective rehabilitation exercises are essential for strengthening leg muscles and enhancing mobility in children with CP. However, traditional hospital rehabilitation programs often lack engagement, making it challenging for children to maintain consistent participation. Additionally, many advanced lower extremity rehabilitation systems remain largely inaccessible. This study introduces an interactive gaming carpet combined with intelligent gait pattern analysis to enhance rehabilitation efforts. The gaming carpet employs visual and auditory cues to train leg coordination and correct stepping patterns, making the exercises more engaging for children. Meanwhile, the intelligent gait analysis system provides therapists with objective data to assess conditions and develop personalized exercise plans. Initial tests indicate that this system effectively engages children and improves adherence to rehabilitation exercises, while also providing accurate progress monitoring. This innovative approach demonstrates significant potential for integrating game-based interventions and data analysis into CP rehabilitation, offering practical solutions for both clinical and home-based settings.
KW - Cerebral palsy rehabilitation
KW - Interactive gaming carpet
KW - Lower limb training
KW - Motion Analysis
UR - http://www.scopus.com/inward/record.url?scp=85212584955&partnerID=8YFLogxK
U2 - 10.1145/3696762.3698050
DO - 10.1145/3696762.3698050
M3 - Conference Proceeding
AN - SCOPUS:85212584955
T3 - ISS Companion 2024 - Companion Proceedings of the Conference on Interactive Surfaces and Spaces
SP - 42
EP - 47
BT - ISS Companion 2024 - Companion Proceedings of the Conference on Interactive Surfaces and Spaces
A2 - Ens, Barrett
A2 - Carpendale, Sheelagh
PB - Association for Computing Machinery, Inc
T2 - 2024 ACM International Conference on Interactive Surfaces and Spaces, ISS Companion 2024
Y2 - 27 October 2024 through 30 October 2024
ER -