Customisable Lower Limb Rehabilitation Carpet for Children with Cerebral Palsy

Yaxuan Liu, Yijia An, Keming Zhang, Martijn Ten Bhömer*, Qinglei Bu*, Jie Sun*, Siyuan Chen

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

Cerebral Palsy (CP) affects motor coordination, resulting in slow walking and irregular step and stride lengths. Effective rehabilitation exercises are essential for strengthening leg muscles and enhancing mobility in children with CP. However, traditional hospital rehabilitation programs often lack engagement, making it challenging for children to maintain consistent participation. Additionally, many advanced lower extremity rehabilitation systems remain largely inaccessible. This study introduces an interactive gaming carpet combined with intelligent gait pattern analysis to enhance rehabilitation efforts. The gaming carpet employs visual and auditory cues to train leg coordination and correct stepping patterns, making the exercises more engaging for children. Meanwhile, the intelligent gait analysis system provides therapists with objective data to assess conditions and develop personalized exercise plans. Initial tests indicate that this system effectively engages children and improves adherence to rehabilitation exercises, while also providing accurate progress monitoring. This innovative approach demonstrates significant potential for integrating game-based interventions and data analysis into CP rehabilitation, offering practical solutions for both clinical and home-based settings.
Original languageEnglish
Title of host publicationCompanion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Pages42–47
ISBN (Print)9798400712784
DOIs
Publication statusPublished - 2024

Publication series

NameISS Companion '24
PublisherAssociation for Computing Machinery

Keywords

  • Cerebral palsy rehabilitation
  • Interactive gaming carpet
  • Lower limb training
  • Motion Analysis

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