Abstract
An Augmented Reality (AR) prototype, CubeMuseum, is proposed in this paper to present an embodied experience with virtual museum collections. With a cost-effective cube and a smartphone application, users can view and interact with 3D museum objects embodied on the cube. Detailed design of the prototype is presented to illustrate the approaches to visualize, present, and interact with virtual objects. CubeMuseum has been evaluated by hundreds of users in both laboratory studies and public exhibitions. The results indicated that the prototype is simple yet effective. It demonstrates several benefits and potential implications in supporting user engagement and learning experience. This research provides insights to researchers and practitioners in designing interactive cultural heritage experiences using a cost-effective approach.
Original language | English |
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Title of host publication | 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) |
Pages | 13-17 |
Number of pages | 5 |
DOIs | |
Publication status | Published - 2021 |
Event | 20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021 - Virtual, Online, Italy Duration: 4 Oct 2021 → 8 Oct 2021 |
Conference
Conference | 20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021 |
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Country/Territory | Italy |
City | Virtual, Online |
Period | 4/10/21 → 8/10/21 |
Keywords
- augmented reality
- cultural heritage
- digital heritage
- embodied interaction
- Human-computer interaction
- mixed reality
- virtual museum