CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum

Yue Li*, Lingyun Yu, Hai Ning Liang

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

11 Citations (Scopus)

Abstract

An Augmented Reality (AR) prototype, CubeMuseum, is proposed in this paper to present an embodied experience with virtual museum collections. With a cost-effective cube and a smartphone application, users can view and interact with 3D museum objects embodied on the cube. Detailed design of the prototype is presented to illustrate the approaches to visualize, present, and interact with virtual objects. CubeMuseum has been evaluated by hundreds of users in both laboratory studies and public exhibitions. The results indicated that the prototype is simple yet effective. It demonstrates several benefits and potential implications in supporting user engagement and learning experience. This research provides insights to researchers and practitioners in designing interactive cultural heritage experiences using a cost-effective approach.

Original languageEnglish
Title of host publication2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
Pages13-17
Number of pages5
DOIs
Publication statusPublished - 2021
Event20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021 - Virtual, Online, Italy
Duration: 4 Oct 20218 Oct 2021

Conference

Conference20th IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2021
Country/TerritoryItaly
CityVirtual, Online
Period4/10/218/10/21

Keywords

  • augmented reality
  • cultural heritage
  • digital heritage
  • embodied interaction
  • Human-computer interaction
  • mixed reality
  • virtual museum

Fingerprint

Dive into the research topics of 'CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum'. Together they form a unique fingerprint.

Cite this