Controlling Experience for Interaction Techniques in Virtual Reality Exergames

Wenxin Sun, Mengjie Huang*, Chenxin Wu, Wendi Wang, Rui Yang, Jiajia Shi

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

Virtual reality (VR) has become an essential platform for upper limb rehabilitation by introducing VR interaction techniques (e.g., hand gestures, controllers, and tangible tools) into traditional rehabilitation apparatus. Controlling experience plays a significant role in upper limb exergames, which is highly related to rehabilitation outcomes. This study focused on users' controlling experience when integrating VR interaction techniques and traditional rehabilitation tables (commonly employed in clinics and homes). This study revealed that tangible tools or controllers contributed to the higher controlling experience, and they were recommended as the suitable options for upper limb exergames when building VR rehabilitation.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages917-918
Number of pages2
ISBN (Electronic)9798350374490
DOIs
Publication statusPublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: 16 Mar 202421 Mar 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period16/03/2421/03/24

Keywords

  • controlling experience
  • rehabilitation table
  • upper limb exergame
  • Virtual reality rehabilitation

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