TY - GEN
T1 - Comparisons in representational media use in design studios between Hong Kong and Australia
AU - Ham, Jeremy J.
AU - Schnabel, Marc Aurel
PY - 2014/5/14
Y1 - 2014/5/14
N2 - Representational media-analogue, physical, digital, or virtual-are employed by students in the conception, development and presentation. In 2013 a survey at two architectural schools was conducted to study the current representational media use in design studios. The survey examined the role digital and physical media play in students' design work and how students use the various media to generate and communicate their designs. This study presents its importance through the shift in architectural education whereby digital tools are not taught per se any longer, however expected to be mastered throughout the course. Yet students' learning experiences are strongly dependant on the successful acquisition of skills and its transfer to deep learning. Especially architectural design studios build upon the premises that re-representation leads to a better acquisition of knowledge. Architectural educators may use the study to revisit their studio and reposition the role of media as well as align learning outcomes, deliverables and communication tools with the actual workingand learning-styles of students.
AB - Representational media-analogue, physical, digital, or virtual-are employed by students in the conception, development and presentation. In 2013 a survey at two architectural schools was conducted to study the current representational media use in design studios. The survey examined the role digital and physical media play in students' design work and how students use the various media to generate and communicate their designs. This study presents its importance through the shift in architectural education whereby digital tools are not taught per se any longer, however expected to be mastered throughout the course. Yet students' learning experiences are strongly dependant on the successful acquisition of skills and its transfer to deep learning. Especially architectural design studios build upon the premises that re-representation leads to a better acquisition of knowledge. Architectural educators may use the study to revisit their studio and reposition the role of media as well as align learning outcomes, deliverables and communication tools with the actual workingand learning-styles of students.
KW - Design studio
KW - Pedagogy
KW - Representational media
UR - http://www.scopus.com/inward/record.url?scp=84904618693&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:84904618693
SN - 9789881902658
T3 - Rethinking Comprehensive Design: Speculative Counterculture - Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2014
SP - 781
EP - 790
BT - Rethinking Comprehensive Design: Speculative Counterculture
A2 - Gu, Ning
A2 - Erhan, Halil
A2 - Watanabe, Shun
A2 - Haeusler, Matthias Hank
A2 - Huang, Weixin
A2 - Sosa, Ricardo
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
T2 - 19th International Conference on Computer-Aided Architectural Design Research in Asia - Rethinking Comprehensive Design: Speculative Counterculture, CAADRIA 2014
Y2 - 14 May 2014 through 17 May 2014
ER -