TY - GEN
T1 - Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game
T2 - 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024
AU - Luna, Sanzida Mojib
AU - Xu, Jiangnan
AU - Papangelis, Konstantinos
AU - Tigwell, Garreth W.
AU - LaLone, Nicolas
AU - Saker, Michael
AU - Chamberlain, Alan
AU - Laato, Samuli
AU - Dunham, John
AU - Wang, Yihong
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s)
PY - 2024/5/11
Y1 - 2024/5/11
N2 - Co-located collaborative shared augmented reality (CS-AR) environments have gained considerable research attention, mainly focusing on design, implementation, accuracy, and usability. Yet, a gap persists in our understanding regarding the accessibility and inclusivity of such environments for diverse user groups, such as deaf and Hard of Hearing (DHH) people. To investigate this domain, we used Urban Legends, a multiplayer game in a co-located CS-AR setting. We conducted a user study followed by one-on-one interviews with 17 DHH participants. Our findings revealed the usage of multimodal communication (verbal and non-verbal) before and during the game, impacting the amount of collaboration among participants and how their coordination with AR components, their surroundings, and other participants improved throughout the rounds. We utilize our data to propose design enhancements, including onscreen visuals and speech-to-text transcription, centered on participant perspectives and our analysis.
AB - Co-located collaborative shared augmented reality (CS-AR) environments have gained considerable research attention, mainly focusing on design, implementation, accuracy, and usability. Yet, a gap persists in our understanding regarding the accessibility and inclusivity of such environments for diverse user groups, such as deaf and Hard of Hearing (DHH) people. To investigate this domain, we used Urban Legends, a multiplayer game in a co-located CS-AR setting. We conducted a user study followed by one-on-one interviews with 17 DHH participants. Our findings revealed the usage of multimodal communication (verbal and non-verbal) before and during the game, impacting the amount of collaboration among participants and how their coordination with AR components, their surroundings, and other participants improved throughout the rounds. We utilize our data to propose design enhancements, including onscreen visuals and speech-to-text transcription, centered on participant perspectives and our analysis.
KW - Co-located AR
KW - Collaborative AR
KW - Deaf and Hard of Hearing
KW - Shared AR
UR - http://www.scopus.com/inward/record.url?scp=85194898961&partnerID=8YFLogxK
U2 - 10.1145/3613904.3642953
DO - 10.1145/3613904.3642953
M3 - Conference Proceeding
AN - SCOPUS:85194898961
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems
PB - Association for Computing Machinery
Y2 - 11 May 2024 through 16 May 2024
ER -