TY - GEN
T1 - Collaborative studio in a virtual environment
AU - Schnabel, M. A.
N1 - Publisher Copyright:
© 2002 IEEE.
PY - 2002/3/12
Y1 - 2002/3/12
N2 - Recently, virtual environments (VE) have been increasingly used as settings for design and research. Using VE to visualize ideas from the initial steps of design, the architect is challenged to deal with perception of space, solid and void, without translations to and from a two dimensional media. The goal of the authors' studies was to identify how designers use and communicate early design ideas by using immersive three-dimensional (3D) VEs and how they describe 3D volumes using a different media. A series of experiments were undertaken, including navigation- and perception-tasks, designing in IVE, transcription of design, remote communication between design partners and controlled observations. They explored initial intentions of 3D-immersive design schemes, textual descriptions and collaborations within IVE. They discuss frameworks and factors influencing how architectural students communicate their proposals in an immersive Virtual Environment Design Studio, and how this approach of design studio enables to understand volumes and spatial relationships.
AB - Recently, virtual environments (VE) have been increasingly used as settings for design and research. Using VE to visualize ideas from the initial steps of design, the architect is challenged to deal with perception of space, solid and void, without translations to and from a two dimensional media. The goal of the authors' studies was to identify how designers use and communicate early design ideas by using immersive three-dimensional (3D) VEs and how they describe 3D volumes using a different media. A series of experiments were undertaken, including navigation- and perception-tasks, designing in IVE, transcription of design, remote communication between design partners and controlled observations. They explored initial intentions of 3D-immersive design schemes, textual descriptions and collaborations within IVE. They discuss frameworks and factors influencing how architectural students communicate their proposals in an immersive Virtual Environment Design Studio, and how this approach of design studio enables to understand volumes and spatial relationships.
UR - http://www.scopus.com/inward/record.url?scp=84964523450&partnerID=8YFLogxK
U2 - 10.1109/CIE.2002.1185940
DO - 10.1109/CIE.2002.1185940
M3 - Conference Proceeding
AN - SCOPUS:84964523450
VL - 1
T3 - Proceedings - International Conference on Computers in Education, ICCE 2002
SP - 337
EP - 341
BT - International Conference on Computers in Education, ICCE 2002
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - International Conference on Computers in Education, ICCE 2002
Y2 - 3 December 2002 through 6 December 2002
ER -