TY - JOUR
T1 - Bi-Touch
T2 - Bimanual Tactile Manipulation with Sim-to-Real Deep Reinforcement Learning
AU - Lin, Yijiong
AU - Church, Alex
AU - Yang, Max
AU - Li, Haoran
AU - Lloyd, John
AU - Zhang, Dandan
AU - Lepora, Nathan F.
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2023/9/1
Y1 - 2023/9/1
N2 - Bimanual manipulation with tactile feedback will be key to human-level robot dexterity. However, this topic is less explored than single-arm settings, partly due to the availability of suitable hardware along with the complexity of designing effective controllers for tasks with relatively large state-action spaces. Here we introduce a dual-arm tactile robotic system (Bi-Touch) based on the Tactile Gym 2.0 setup that integrates two affordable industrial-level robot arms with low-cost high-resolution tactile sensors (TacTips). We present a suite of bimanual manipulation tasks tailored towards tactile feedback: bi-pushing, bi-reorienting, and bi-gathering. To learn effective policies, we introduce appropriate reward functions for these tasks and propose a novel goal-update mechanism with deep reinforcement learning. We also apply these policies to real-world settings with a tactile sim-to-real approach. Our analysis highlights and addresses some challenges met during the sim-to-real application, e.g. the learned policy tended to squeeze an object in the bi-reorienting task due to the sim-to-real gap. Finally, we demonstrate the generalizability and robustness of this system by experimenting with different unseen objects with applied perturbations in the real world.
AB - Bimanual manipulation with tactile feedback will be key to human-level robot dexterity. However, this topic is less explored than single-arm settings, partly due to the availability of suitable hardware along with the complexity of designing effective controllers for tasks with relatively large state-action spaces. Here we introduce a dual-arm tactile robotic system (Bi-Touch) based on the Tactile Gym 2.0 setup that integrates two affordable industrial-level robot arms with low-cost high-resolution tactile sensors (TacTips). We present a suite of bimanual manipulation tasks tailored towards tactile feedback: bi-pushing, bi-reorienting, and bi-gathering. To learn effective policies, we introduce appropriate reward functions for these tasks and propose a novel goal-update mechanism with deep reinforcement learning. We also apply these policies to real-world settings with a tactile sim-to-real approach. Our analysis highlights and addresses some challenges met during the sim-to-real application, e.g. the learned policy tended to squeeze an object in the bi-reorienting task due to the sim-to-real gap. Finally, we demonstrate the generalizability and robustness of this system by experimenting with different unseen objects with applied perturbations in the real world.
KW - Force and tactile sensing
KW - reinforcement learning
UR - http://www.scopus.com/inward/record.url?scp=85165235717&partnerID=8YFLogxK
U2 - 10.1109/LRA.2023.3295991
DO - 10.1109/LRA.2023.3295991
M3 - Article
AN - SCOPUS:85165235717
SN - 2377-3766
VL - 8
SP - 5472
EP - 5479
JO - IEEE Robotics and Automation Letters
JF - IEEE Robotics and Automation Letters
IS - 9
ER -