Architecture and algorithms for tracking football players with multiple cameras

M. Xu, J. Orwell*, L. Lowey, D. Thirds

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

77 Citations (Scopus)

Abstract

A system architecture and method for tracking people is presented for a sports application. The system input is video data from static cameras with overlapping fields-of-view at a football stadium. The output is the real-world, real-time positions of football players during a match. The system comprises two processing stages, operating on data from first a single camera and then multiple cameras. The organisation of processing is designed to achieve sufficient synchronisation between cameras, using a request-response pattern, invoked by the second stage multi-camera tracker. The single-view processing includes change detection against an adaptive background and image-plane tracking to improve the reliability of measurements of occluded players. The multiview process uses Kaiman trackers to model the player position and velocity, to which the multiple measurements input from the single-view stage are associated. Results are demonstrated on real data.

Original languageEnglish
Pages (from-to)232-241
Number of pages10
JournalIEE Proceedings: Vision, Image and Signal Processing
Volume152
Issue number2
DOIs
Publication statusPublished - Apr 2005
Externally publishedYes

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