TY - GEN
T1 - An investigation of the use of vr books to resolve difficulties with access and reading of Chinese ancient books
AU - Zhang, Ning
AU - Nunes, Miguel Baptista
AU - Li, Junyang
N1 - Publisher Copyright:
© 2018 MCCSIS 2018 - Multi Conference on Computer Science and Information Systems; Proceedings of the International Conferences on e-Health 2018, ICT, Society, and Human Beings 2018 and Web Based Communities and Social Media 2018. All rights reserved.
PY - 2018
Y1 - 2018
N2 - The study reported in this paper aimed at investigating the viability and usefulness of Virtual Reality (VR) book applications in resolving some of the very significant barriers involved in accessing and reading Chinese Ancient Books. Ancient books in China, as in other cultures, are difficult to read due to the differences in writing system, in social and historical environment, in the embedded culture and in the capacity to access and retrieve information on these books. This research used a critical literature review and a social media consultation to identify and classify the barriers and to understand current solutions based on traditional books and e-books. Finally, the study compared these solutions with the potential offered by VR technologies. The study concludes with the proposition of a generic model for the development of VR books in the future.
AB - The study reported in this paper aimed at investigating the viability and usefulness of Virtual Reality (VR) book applications in resolving some of the very significant barriers involved in accessing and reading Chinese Ancient Books. Ancient books in China, as in other cultures, are difficult to read due to the differences in writing system, in social and historical environment, in the embedded culture and in the capacity to access and retrieve information on these books. This research used a critical literature review and a social media consultation to identify and classify the barriers and to understand current solutions based on traditional books and e-books. Finally, the study compared these solutions with the potential offered by VR technologies. The study concludes with the proposition of a generic model for the development of VR books in the future.
KW - Chinese ancient books (CAB)
KW - Experience education
KW - Immersive reading
KW - Reading promotion
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85054188501&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:85054188501
SN - 9789898533777
T3 - MCCSIS 2018 - Multi Conference on Computer Science and Information Systems; Proceedings of the International Conferences on e-Health 2018, ICT, Society, and Human Beings 2018 and Web Based Communities and Social Media 2018
SP - 131
EP - 140
BT - MCCSIS 2018 - Multi Conference on Computer Science and Information Systems; Proceedings of the International Conferences on e-Health 2018, ICT, Society, and Human Beings 2018 and Web Based Communities and Social Media 2018
A2 - Kommers, Piet
A2 - Rodrigues, Luis
A2 - Macedo, Mario
PB - IADIS
T2 - 10th International Conference on e-Health 2018, the 11th International Conference on ICT, Society, and Human Beings 2018 and of the 15th International Conference Web Based Communities and Social Media 2018, part of the Multi Conference on Computer Science and Information Systems 2018, MCCSIS 2018
Y2 - 17 July 2018 through 19 July 2018
ER -