An Enhanced Upper Limb Rehabilitation Table Design Based on Virtual Reality

Fengyi Dong, Mengjie Huang*, Jingjing Zhang, Chenxin Wu, Zeyu Jiao, Rui Yang

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

4 Citations (Scopus)

Abstract

The rehabilitation treatment combined with virtual reality (VR) has recently received widespread attention for recovering the upper limb's motor functions. The immersive environment and rich feedback in VR can help maintain users' motivation and provide a desirable user experience. This paper proposes a novel design of an enhanced upper limb rehabilitation table system. The system is an integration of the rehabilitation table and VR technology, with a game designed and implemented. This paper also evaluates the user experience of the developed rehabilitation system based on VR with different inclination angles of physical and virtual operating planes. The experiment results show no significant differences in the users' sense of presence and embodiment. This study brings new insights into the rehabilitation system design by enhancing existing rehabilitation devices with VR technology. In addition, it contributes to this growing area by exploring the user experience evaluation for the enhanced rehabilitation systems based on VR.

Original languageEnglish
Title of host publication2022 8th International Conference on Virtual Reality, ICVR 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages168-174
Number of pages7
ISBN (Electronic)9781665479110
DOIs
Publication statusPublished - 2022
Event8th International Conference on Virtual Reality, ICVR 2022 - Nanjing, China
Duration: 26 May 202228 May 2022

Publication series

NameInternational Conference on Virtual Reality, ICVR
Volume2022-May
ISSN (Electronic)2331-9569

Conference

Conference8th International Conference on Virtual Reality, ICVR 2022
Country/TerritoryChina
CityNanjing
Period26/05/2228/05/22

Keywords

  • system design
  • upper limb rehabilitation
  • user experience
  • virtual reality

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